#include "radeon_dma.h"
#include "radeon_texture.h"
-
-#define TRI_CLEAR_COLOR_BITS (BUFFER_BIT_BACK_LEFT | \
- BUFFER_BIT_FRONT_LEFT | \
- BUFFER_BIT_COLOR0 | \
- BUFFER_BIT_COLOR1 | \
- BUFFER_BIT_COLOR2 | \
- BUFFER_BIT_COLOR3 | \
- BUFFER_BIT_COLOR4 | \
- BUFFER_BIT_COLOR5 | \
- BUFFER_BIT_COLOR6 | \
- BUFFER_BIT_COLOR7)
-
+void radeonUserClear(GLcontext *ctx, GLuint mask);
void radeonRecalcScissorRects(radeonContextPtr radeon);
void radeonSetCliprects(radeonContextPtr radeon);
void radeonUpdateScissor( GLcontext *ctx );
void radeonFlush(GLcontext *ctx);
void radeonFinish(GLcontext * ctx);
void radeonEmitState(radeonContextPtr radeon);
+GLuint radeonCountStateEmitSize(radeonContextPtr radeon);
void radeon_clear_tris(GLcontext *ctx, GLbitfield mask);
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
int *x_off, int *y_off);
-GLboolean radeon_revalidate_bos(GLcontext *ctx);
-void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain);
-void radeon_validate_reset_bos(radeonContextPtr radeon);
-
void radeon_fbo_init(struct radeon_context *radeon);
void
radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
struct radeon_bo *bo);
struct radeon_renderbuffer *
-radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv);
+radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv);
static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = (struct radeon_renderbuffer *)rb;