#include "radeon_dma.h"
#include "radeon_texture.h"
+
+#define TRI_CLEAR_COLOR_BITS (BUFFER_BIT_BACK_LEFT | \
+ BUFFER_BIT_FRONT_LEFT | \
+ BUFFER_BIT_COLOR0 | \
+ BUFFER_BIT_COLOR1 | \
+ BUFFER_BIT_COLOR2 | \
+ BUFFER_BIT_COLOR3 | \
+ BUFFER_BIT_COLOR4 | \
+ BUFFER_BIT_COLOR5 | \
+ BUFFER_BIT_COLOR6 | \
+ BUFFER_BIT_COLOR7)
+
void radeonRecalcScissorRects(radeonContextPtr radeon);
void radeonSetCliprects(radeonContextPtr radeon);
void radeonUpdateScissor( GLcontext *ctx );
void radeonFinish(GLcontext * ctx);
void radeonEmitState(radeonContextPtr radeon);
+void radeon_clear_tris(GLcontext *ctx, GLbitfield mask);
+
void radeon_window_moved(radeonContextPtr radeon);
void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb);
void radeonDrawBuffer( GLcontext *ctx, GLenum mode );
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
int *x_off, int *y_off);
+GLboolean radeon_revalidate_bos(GLcontext *ctx);
+void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain);
+void radeon_validate_reset_bos(radeonContextPtr radeon);
void radeon_fbo_init(struct radeon_context *radeon);
-struct gl_renderbuffer *
+void
+radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
+ struct radeon_bo *bo);
+struct radeon_renderbuffer *
radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv);
static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb)
{
static inline struct radeon_renderbuffer *radeon_get_colorbuffer(radeonContextPtr rmesa)
{
struct radeon_renderbuffer *rrb;
- struct radeon_framebuffer *rfb = rmesa->dri.drawable->driverPrivate;
rrb = rmesa->state.color.rrb;
- if (rmesa->radeonScreen->driScreen->dri2.enabled) {
- rrb = radeon_get_renderbuffer(&rfb->base, BUFFER_BACK_LEFT);
- }
if (!rrb)
return NULL;
return rrb;