#include "radeon_texture.h"
void radeonUserClear(struct gl_context *ctx, GLuint mask);
-void radeonRecalcScissorRects(radeonContextPtr radeon);
void radeonSetCliprects(radeonContextPtr radeon);
void radeonUpdateScissor( struct gl_context *ctx );
-void radeonScissor(struct gl_context* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+void radeonScissor(struct gl_context *ctx);
extern uint32_t radeonGetAge(radeonContextPtr radeon);
void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
void radeonDrawBuffer( struct gl_context *ctx, GLenum mode );
void radeonReadBuffer( struct gl_context *ctx, GLenum mode );
-void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
+void radeon_viewport(struct gl_context *ctx);
void radeon_fbo_init(struct radeon_context *radeon);
void
radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
struct radeon_bo *bo);
struct radeon_renderbuffer *
-radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv);
+radeon_create_renderbuffer(mesa_format format, __DRIdrawable *driDrawPriv);
void
radeonReadPixels(struct gl_context * ctx,