**************************************************************************/
#include "radeon_common.h"
-#include "xmlpool.h" /* for symbolic values of enum-type options */
+#include "util/driconf.h" /* for symbolic values of enum-type options */
#include "utils.h"
#include "drivers/common/meta.h"
#include "main/context.h"
}
}
-const char const *radeonVendorString = "Mesa Project";
+const char *const radeonVendorString = "Mesa Project";
/* Return complete renderer string.
*/
_mesa_meta_init(ctx);
/* DRI fields */
- radeon->dri.context = driContextPriv;
- radeon->dri.screen = sPriv;
- radeon->dri.fd = sPriv->fd;
- radeon->dri.drmMinor = sPriv->drm_version.minor;
+ radeon->driContext = driContextPriv;
/* Setup IRQs */
fthrottle_mode = driQueryOptioni(&radeon->optionCache, "fthrottle_mode");
radeon->texture_depth = driQueryOptioni (&radeon->optionCache,
"texture_depth");
if (radeon->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- radeon->texture_depth = ( glVisual->rgbBits > 16 ) ?
+ radeon->texture_depth = (glVisual == NULL || glVisual->rgbBits > 16) ?
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
radeon->texture_row_align = 32;
radeon_init_dma(radeon);
+ /* _mesa_initialize_context calls _mesa_init_queryobj which
+ * initializes all of the counter sizes to 64. The counters on r100
+ * and r200 are only 32-bits for occlusion queries. Those are the
+ * only counters, so set the other sizes to zero.
+ */
+ radeon->glCtx.Const.QueryCounterBits.SamplesPassed = 32;
+
+ radeon->glCtx.Const.QueryCounterBits.TimeElapsed = 0;
+ radeon->glCtx.Const.QueryCounterBits.Timestamp = 0;
+ radeon->glCtx.Const.QueryCounterBits.PrimitivesGenerated = 0;
+ radeon->glCtx.Const.QueryCounterBits.PrimitivesWritten = 0;
+ radeon->glCtx.Const.QueryCounterBits.VerticesSubmitted = 0;
+ radeon->glCtx.Const.QueryCounterBits.PrimitivesSubmitted = 0;
+ radeon->glCtx.Const.QueryCounterBits.VsInvocations = 0;
+ radeon->glCtx.Const.QueryCounterBits.TessPatches = 0;
+ radeon->glCtx.Const.QueryCounterBits.TessInvocations = 0;
+ radeon->glCtx.Const.QueryCounterBits.GsInvocations = 0;
+ radeon->glCtx.Const.QueryCounterBits.GsPrimitives = 0;
+ radeon->glCtx.Const.QueryCounterBits.FsInvocations = 0;
+ radeon->glCtx.Const.QueryCounterBits.ComputeInvocations = 0;
+ radeon->glCtx.Const.QueryCounterBits.ClInPrimitives = 0;
+ radeon->glCtx.Const.QueryCounterBits.ClOutPrimitives = 0;
+
return GL_TRUE;
}
*/
void radeon_prepare_render(radeonContextPtr radeon)
{
- __DRIcontext *driContext = radeon->dri.context;
+ __DRIcontext *driContext = radeon->driContext;
__DRIdrawable *drawable;
__DRIscreen *screen;
* that will happen next will probably dirty the front buffer. So
* mark it as dirty here.
*/
- if (radeon->is_front_buffer_rendering)
+ if (_mesa_is_front_buffer_drawing(radeon->glCtx.DrawBuffer))
radeon->front_buffer_dirty = GL_TRUE;
}
struct radeon_renderbuffer *stencil_rb;
i = 0;
- if ((front_only || radeon->is_front_buffer_rendering ||
- radeon->is_front_buffer_reading ||
- !draw->color_rb[1])
- && draw->color_rb[0]) {
+ if ((front_only || _mesa_is_front_buffer_drawing(&draw->base) ||
+ _mesa_is_front_buffer_reading(&draw->base) ||
+ !draw->color_rb[1])
+ && draw->color_rb[0]) {
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
attachments[i++] = radeon_bits_per_pixel(draw->color_rb[0]);
}
}
}
- buffers = (*screen->dri2.loader->getBuffersWithFormat)(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i / 2,
- &count,
- drawable->loaderPrivate);
+ buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i / 2,
+ &count,
+ drawable->loaderPrivate);
} else if (screen->dri2.loader) {
i = 0;
if (draw->color_rb[0])
attachments[i++] = __DRI_BUFFER_STENCIL;
}
- buffers = (*screen->dri2.loader->getBuffers)(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i,
- &count,
- drawable->loaderPrivate);
+ buffers = screen->dri2.loader->getBuffers(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
}
if (buffers == NULL)