radeon->texture_depth = driQueryOptioni (&radeon->optionCache,
"texture_depth");
if (radeon->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- radeon->texture_depth = ( glVisual->rgbBits > 16 ) ?
+ radeon->texture_depth = (glVisual == NULL || glVisual->rgbBits > 16) ?
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
radeon->texture_row_align = 32;