#include "tnl/t_context.h"
#include "main/colormac.h"
+#include "radeon_debug.h"
#include "radeon_screen.h"
#include "radeon_drm.h"
#include "dri_util.h"
#include "radeon_bocs_wrapper.h"
-/* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
- I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
- with other compilers ... GLUE!
-*/
-#define WARN_ONCE(a, ...) { \
- static int warn##__LINE__=1; \
- if(warn##__LINE__){ \
- fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
- fprintf(stderr, "File %s function %s line %d\n", \
- __FILE__, __FUNCTION__, __LINE__); \
- fprintf(stderr, a, ## __VA_ARGS__);\
- fprintf(stderr, "***************************************************************************\n"); \
- warn##__LINE__=0;\
- } \
- }
-
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
- __DRIdrawablePrivate *dPriv;
+ __DRIdrawable *dPriv;
};
struct radeon_framebuffer
GLuint clear; /* rb3d_stencilrefmask value */
};
-struct radeon_stipple_state {
- GLuint mask[32];
-};
-
struct radeon_state_atom {
struct radeon_state_atom *next, *prev;
const char *name; /* for debug */
* and so on.
*/
GLboolean validated;
+ /* Minimum LOD to be used during rendering */
+ unsigned minLod;
+ /* Miximum LOD to be used during rendering */
+ unsigned maxLod;
GLuint override_offset;
GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
+ GLuint emit_prediction;
+ struct radeon_bo *bo;
};
#define RADEON_MAX_AOS_ARRAYS 16
struct radeon_ioctl {
GLuint vertex_offset;
- struct radeon_bo *bo;
+ GLuint vertex_max;
+ struct radeon_bo *bo;
GLuint vertex_size;
};
};
struct radeon_dri_mirror {
- __DRIcontextPrivate *context; /* DRI context */
- __DRIscreenPrivate *screen; /* DRI screen */
+ __DRIcontext *context; /* DRI context */
+ __DRIscreen *screen; /* DRI screen */
drm_context_t hwContext;
drm_hw_lock_t *hwLock;
int drmMinor;
};
-#define DEBUG_TEXTURE 0x001
-#define DEBUG_STATE 0x002
-#define DEBUG_IOCTL 0x004
-#define DEBUG_PRIMS 0x008
-#define DEBUG_VERTS 0x010
-#define DEBUG_FALLBACKS 0x020
-#define DEBUG_VFMT 0x040
-#define DEBUG_CODEGEN 0x080
-#define DEBUG_VERBOSE 0x100
-#define DEBUG_DRI 0x200
-#define DEBUG_DMA 0x400
-#define DEBUG_SANITY 0x800
-#define DEBUG_SYNC 0x1000
-#define DEBUG_PIXEL 0x2000
-#define DEBUG_MEMORY 0x4000
-
-
typedef void (*radeon_tri_func) (radeonContextPtr,
radeonVertex *,
radeonVertex *, radeonVertex *);
struct radeon_depthbuffer_state depth;
struct radeon_scissor_state scissor;
struct radeon_stencilbuffer_state stencil;
-
- struct radeon_cs_space_check bos[RADEON_MAX_BOS];
- int validated_bo_count;
};
/**
struct radeon_cmdbuf cmdbuf;
+ struct radeon_debug debug;
+
drm_clip_rect_t fboRect;
GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */
GLboolean front_cliprects;
struct {
struct radeon_query_object *current;
- struct radeon_query_object not_flushed_head;
struct radeon_state_atom queryobj;
} query;
void (*free_context)(GLcontext *ctx);
void (*emit_query_finish)(radeonContextPtr radeon);
void (*update_scissor)(GLcontext *ctx);
+ unsigned (*check_blit)(gl_format mesa_format);
+ unsigned (*blit)(GLcontext *ctx,
+ struct radeon_bo *src_bo,
+ intptr_t src_offset,
+ gl_format src_mesaformat,
+ unsigned src_pitch,
+ unsigned src_width,
+ unsigned src_height,
+ unsigned src_x_offset,
+ unsigned src_y_offset,
+ struct radeon_bo *dst_bo,
+ intptr_t dst_offset,
+ gl_format dst_mesaformat,
+ unsigned dst_pitch,
+ unsigned dst_width,
+ unsigned dst_height,
+ unsigned dst_x_offset,
+ unsigned dst_y_offset,
+ unsigned reg_width,
+ unsigned reg_height,
+ unsigned flip_y);
+ unsigned (*is_format_renderable)(gl_format mesa_format);
} vtbl;
};
#define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx))
-static inline __DRIdrawablePrivate* radeon_get_drawable(radeonContextPtr radeon)
+static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon)
{
return radeon->dri.context->driDrawablePriv;
}
-static inline __DRIdrawablePrivate* radeon_get_readable(radeonContextPtr radeon)
+static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon)
{
return radeon->dri.context->driReadablePriv;
}
GLboolean radeonInitContext(radeonContextPtr radeon,
struct dd_function_table* functions,
const __GLcontextModes * glVisual,
- __DRIcontextPrivate * driContextPriv,
+ __DRIcontext * driContextPriv,
void *sharedContextPrivate);
void radeonCleanupContext(radeonContextPtr radeon);
-GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv);
-void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable);
-GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
- __DRIdrawablePrivate * driDrawPriv,
- __DRIdrawablePrivate * driReadPriv);
-extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv);
-
-/* ================================================================
- * Debugging:
- */
-#define DO_DEBUG 1
-
-#if DO_DEBUG
-extern int RADEON_DEBUG;
-#else
-#define RADEON_DEBUG 0
-#endif
+GLboolean radeonUnbindContext(__DRIcontext * driContextPriv);
+void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
+ GLboolean front_only);
+GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv,
+ __DRIdrawable * driDrawPriv,
+ __DRIdrawable * driReadPriv);
+extern void radeonDestroyContext(__DRIcontext * driContextPriv);
#endif