struct radeon_colorbuffer_state {
GLuint clear;
int roundEnable;
- struct radeon_renderbuffer *rrb;
+ struct gl_renderbuffer *rb;
uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
};
struct radeon_depthbuffer_state {
GLuint clear;
- struct radeon_renderbuffer *rrb;
+ struct gl_renderbuffer *rb;
};
struct radeon_scissor_state {