return GL_FALSE;
}
- rmesa->radeon.texture_depth = driQueryOptioni (&rmesa->radeon.optionCache,
- "texture_depth");
- if (rmesa->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- rmesa->radeon.texture_depth = ( screen->cpp == 4 ) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
rmesa->radeon.swtcl.RenderIndex = ~0;
rmesa->radeon.hw.all_dirty = GL_TRUE;