"%s(rb %p, rrb %p) \n",
__func__, rb, rrb);
- ASSERT(rrb);
+ assert(rrb);
if (rrb && rrb->bo) {
radeon_bo_unref(rrb->bo);
rrb->map_buffer = malloc(w * h * 4);
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
+ (void) ret;
untiled_s8z24_map = rrb->map_buffer;
tiled_s8z24_map = rrb->bo->ptr;
rrb->map_buffer = malloc(w * h * 2);
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
+ (void) ret;
untiled_z16_map = rrb->map_buffer;
tiled_z16_map = rrb->bo->ptr;
}
if ((rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_DEPTH_ALWAYS_TILED) && !rrb->has_surface) {
- if (rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) {
+ if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) {
radeon_map_renderbuffer_s8z24(ctx, rb, x, y, w, h,
mode, out_map, out_stride);
return;
}
- if (rb->Format == MESA_FORMAT_Z16) {
+ if (rb->Format == MESA_FORMAT_Z_UNORM16) {
radeon_map_renderbuffer_z16(ctx, rb, x, y, w, h,
mode, out_map, out_stride);
return;
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
+ (void) ret;
map = rrb->bo->ptr;
stride = rrb->map_pitch;
{
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
- GLboolean ok;
if ((rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_DEPTH_ALWAYS_TILED) && !rrb->has_surface) {
- if (rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) {
+ if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) {
radeon_unmap_renderbuffer_s8z24(ctx, rb);
return;
}
- if (rb->Format == MESA_FORMAT_Z16) {
+ if (rb->Format == MESA_FORMAT_Z_UNORM16) {
radeon_unmap_renderbuffer_z16(ctx, rb);
return;
}
radeon_bo_unmap(rrb->map_bo);
if (rrb->map_mode & GL_MAP_WRITE_BIT) {
+ GLboolean ok;
ok = rmesa->vtbl.blit(ctx, rrb->map_bo, 0,
rb->Format, rrb->map_pitch / rrb->cpp,
rrb->map_w, rrb->map_h,
rrb->map_w, rrb->map_h,
GL_FALSE);
assert(ok);
+ (void) ok;
}
radeon_bo_unref(rrb->map_bo);
"%s(%p, rb %p) \n",
__func__, ctx, rb);
- ASSERT(rb->Name != 0);
+ assert(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->Format = MESA_FORMAT_S8_Z24;
+ rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
+ rb->Format = MESA_FORMAT_Z_UNORM16;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->Format = MESA_FORMAT_X8_Z24;
+ rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_S8_Z24;
+ rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
cpp = 4;
break;
default:
radeon_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
- ASSERT(rb->Name == 0);
+ assert(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
* Not used for user-created renderbuffers.
*/
struct radeon_renderbuffer *
-radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv)
+radeon_create_renderbuffer(mesa_format format, __DRIdrawable *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
struct gl_renderbuffer *rb;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, fb %p, target %s) \n",
__func__, ctx, fb,
- _mesa_lookup_enum_by_nr(target));
+ _mesa_enum_to_string(target));
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
radeon_draw_buffer(ctx, fb);
"%s(%p, fb %p, rb %p) \n",
__func__, ctx, fb, rb);
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
radeon_draw_buffer(ctx, fb);
}
(void) fb;
- ASSERT(newImage);
+ assert(newImage);
radeon_image = (radeon_texture_image *)newImage;
return;
}
- DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
- _glthread_GetID(),
+ DBG("Begin render texture tex=%u w=%d h=%d refcount=%d\n",
att->Texture->Name, newImage->Width, newImage->Height,
rb->RefCount);
radeon_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
- gl_format mesa_format;
+ mesa_format mesa_format;
int i;
for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s: HW doesn't support format %s as output format of attachment %d\n",
- __FUNCTION__, _mesa_get_format_name(mesa_format), i);
+ __func__, _mesa_get_format_name(mesa_format), i);
return;
}
}
radeon->glCtx.Driver.RenderTexture = radeon_render_texture;
radeon->glCtx.Driver.FinishRenderTexture = radeon_finish_render_texture;
radeon->glCtx.Driver.ValidateFramebuffer = radeon_validate_framebuffer;
- radeon->glCtx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
+ radeon->glCtx.Driver.BlitFramebuffer = _mesa_meta_and_swrast_BlitFramebuffer;
radeon->glCtx.Driver.EGLImageTargetRenderbufferStorage =
radeon_image_target_renderbuffer_storage;
}