rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGBA4;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.DataType = GL_UNSIGNED_BYTE;
- DBG("Render to RGBA4 texture OK\n");
- }
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
rrb->cpp = 2;
rrb->base._ActualFormat = GL_RGB5;
att->TextureLevel);
if (att->Texture->Target == GL_TEXTURE_3D) {
- const GLuint *offsets = radeon_miptree_depth_offsets(radeon_image->mt,
- att->TextureLevel);
+ GLuint offsets[6];
+ radeon_miptree_depth_offsets(radeon_image->mt, att->TextureLevel,
+ offsets);
imageOffset += offsets[att->Zoffset];
}