#include "radeon_common.h"
#include "radeon_mipmap_tree.h"
-#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+#define FILE_DEBUG_FLAG RADEON_TEXTURE
#define DBG(...) do { \
if (RADEON_DEBUG & FILE_DEBUG_FLAG) \
_mesa_printf(__VA_ARGS__); \
width, height);
}
else {
- uint32_t size = width * height * cpp;
+ uint32_t size;
uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;
fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
height, pitch);
+ size = pitch * height * cpp;
rrb->pitch = pitch * cpp;
rrb->cpp = cpp;
rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,