Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_fbo.c
index f914c8c8d07f391af08126106cec86747dabcd56..d83b166742c781014cc842b756c9f13f6b103d83 100644 (file)
 #include "main/context.h"
 #include "main/texformat.h"
 #include "main/texrender.h"
+#include "drivers/common/meta.h"
 
 #include "radeon_common.h"
 #include "radeon_mipmap_tree.h"
 
-#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+#define FILE_DEBUG_FLAG RADEON_TEXTURE
 #define DBG(...) do {                                           \
         if (RADEON_DEBUG & FILE_DEBUG_FLAG)                      \
                 _mesa_printf(__VA_ARGS__);                      \
@@ -146,8 +147,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_COMPONENT24:
    case GL_DEPTH_COMPONENT32:
-      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
-      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+      rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+      rb->DataType = GL_UNSIGNED_INT;
       rb->DepthBits = 24;
       cpp = 4;
       break;
@@ -165,7 +166,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
       return GL_FALSE;
    }
 
-  radeonFlush(ctx);
+  if (ctx->Driver.Flush)
+         ctx->Driver.Flush(ctx); /* +r6/r7 */
 
   if (rrb->bo)
     radeon_bo_unref(rrb->bo);
@@ -176,12 +178,13 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
                                              width, height);
    }
    else {
-     uint32_t size = width * height * cpp;
+     uint32_t size;
      uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;
 
      fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
          height, pitch);
 
+     size = pitch * height * cpp;
      rrb->pitch = pitch * cpp;
      rrb->cpp = cpp;
      rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,
@@ -274,6 +277,15 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
            rrb->base.BlueBits = 5;
            rrb->base.DataType = GL_UNSIGNED_BYTE;
            break;
+       case GL_RGB8:
+           rrb->base._ActualFormat = GL_RGB8;
+           rrb->base._BaseFormat = GL_RGB;
+           rrb->base.RedBits = 8;
+           rrb->base.GreenBits = 8;
+           rrb->base.BlueBits = 8;
+           rrb->base.AlphaBits = 0;
+           rrb->base.DataType = GL_UNSIGNED_BYTE;
+           break;
        case GL_RGBA8:
            rrb->base._ActualFormat = GL_RGBA8;
            rrb->base._BaseFormat = GL_RGBA;
@@ -296,7 +308,7 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
            rrb->base.DataType = GL_UNSIGNED_SHORT;
            break;
        case GL_DEPTH_COMPONENT24:
-           rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+           rrb->base._ActualFormat = GL_DEPTH_COMPONENT24;
            rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
            rrb->base.DepthBits = 24;
            rrb->base.DataType = GL_UNSIGNED_INT;
@@ -362,7 +374,8 @@ radeon_framebuffer_renderbuffer(GLcontext * ctx,
                                GLenum attachment, struct gl_renderbuffer *rb)
 {
 
-   radeonFlush(ctx);
+       if (ctx->Driver.Flush)
+               ctx->Driver.Flush(ctx); /* +r6/r7 */
 
    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
    radeon_draw_buffer(ctx, fb);
@@ -373,61 +386,80 @@ static GLboolean
 radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, 
                     struct gl_texture_image *texImage)
 {
-   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
-      rrb->cpp = 4;
-      rrb->base._ActualFormat = GL_RGBA8;
-      rrb->base._BaseFormat = GL_RGBA;
-      rrb->base.DataType = GL_UNSIGNED_BYTE;
-      DBG("Render to RGBA8 texture OK\n");
-   }
-   else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
-      rrb->cpp = 2;
-      rrb->base._ActualFormat = GL_RGBA4;
-      rrb->base._BaseFormat = GL_RGBA;
-      rrb->base.DataType = GL_UNSIGNED_BYTE;
-      DBG("Render to RGBA4 texture OK\n");
-   }
-   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
-      rrb->cpp = 2;
-      rrb->base._ActualFormat = GL_RGB5;
-      rrb->base._BaseFormat = GL_RGB;
-      rrb->base.DataType = GL_UNSIGNED_SHORT;
-      DBG("Render to RGB5 texture OK\n");
-   }
-   else if (texImage->TexFormat == &_mesa_texformat_z16) {
-      rrb->cpp = 2;
-      rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
-      rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
-      rrb->base.DataType = GL_UNSIGNED_SHORT;
-      DBG("Render to DEPTH16 texture OK\n");
-   }
-   else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
-      rrb->cpp = 4;
-      rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
-      rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
-      rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
-      DBG("Render to DEPTH_STENCIL texture OK\n");
-   }
-   else {
-      DBG("Render to texture BAD FORMAT %d\n",
-         texImage->TexFormat->MesaFormat);
-      return GL_FALSE;
-   }
-
-   rrb->pitch = texImage->Width * rrb->cpp;
-   rrb->base.InternalFormat = rrb->base._ActualFormat;
-   rrb->base.Width = texImage->Width;
-   rrb->base.Height = texImage->Height;
-   rrb->base.RedBits = texImage->TexFormat->RedBits;
-   rrb->base.GreenBits = texImage->TexFormat->GreenBits;
-   rrb->base.BlueBits = texImage->TexFormat->BlueBits;
-   rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
-   rrb->base.DepthBits = texImage->TexFormat->DepthBits;
-
-   rrb->base.Delete = radeon_delete_renderbuffer;
-   rrb->base.AllocStorage = radeon_nop_alloc_storage;
-
-   return GL_TRUE;
+       int retry = 0;
+restart:
+       if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+               rrb->cpp = 4;
+               rrb->base._ActualFormat = GL_RGBA8;
+               rrb->base._BaseFormat = GL_RGBA;
+               rrb->base.DataType = GL_UNSIGNED_BYTE;
+               DBG("Render to RGBA8 texture OK\n");
+       }
+       else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+               rrb->cpp = 2;
+               rrb->base._ActualFormat = GL_RGB5;
+               rrb->base._BaseFormat = GL_RGB;
+               rrb->base.DataType = GL_UNSIGNED_BYTE;
+               DBG("Render to RGB5 texture OK\n");
+       }
+       else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
+               rrb->cpp = 2;
+               rrb->base._ActualFormat = GL_RGB5_A1;
+               rrb->base._BaseFormat = GL_RGBA;
+               rrb->base.DataType = GL_UNSIGNED_BYTE;
+               DBG("Render to ARGB1555 texture OK\n");
+       }
+       else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+               rrb->cpp = 2;
+               rrb->base._ActualFormat = GL_RGBA4;
+               rrb->base._BaseFormat = GL_RGBA;
+               rrb->base.DataType = GL_UNSIGNED_BYTE;
+               DBG("Render to ARGB1555 texture OK\n");
+       }
+       else if (texImage->TexFormat == &_mesa_texformat_z16) {
+               rrb->cpp = 2;
+               rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
+               rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+               rrb->base.DataType = GL_UNSIGNED_SHORT;
+               DBG("Render to DEPTH16 texture OK\n");
+       }
+       else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
+               rrb->cpp = 4;
+               rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+               rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+               rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+               DBG("Render to DEPTH_STENCIL texture OK\n");
+       }
+       else {
+               /* try redoing the FBO */
+               if (retry == 1) {
+                       DBG("Render to texture BAD FORMAT %d\n",
+                           texImage->TexFormat->MesaFormat);
+                       return GL_FALSE;
+               }
+               texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
+                                                               texImage->TexFormat->DataType,
+                                                               1);
+
+               retry++;
+               goto restart;
+       }
+       
+       rrb->pitch = texImage->Width * rrb->cpp;
+       rrb->base.InternalFormat = rrb->base._ActualFormat;
+       rrb->base.Width = texImage->Width;
+       rrb->base.Height = texImage->Height;
+       rrb->base.RedBits = texImage->TexFormat->RedBits;
+       rrb->base.GreenBits = texImage->TexFormat->GreenBits;
+       rrb->base.BlueBits = texImage->TexFormat->BlueBits;
+       rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
+       rrb->base.DepthBits = texImage->TexFormat->DepthBits;
+       rrb->base.StencilBits = texImage->TexFormat->StencilBits;
+       
+       rrb->base.Delete = radeon_delete_renderbuffer;
+       rrb->base.AllocStorage = radeon_nop_alloc_storage;
+       
+       return GL_TRUE;
 }
 
 
@@ -517,8 +549,9 @@ radeon_render_texture(GLcontext * ctx,
                                             att->TextureLevel);
 
    if (att->Texture->Target == GL_TEXTURE_3D) {
-      const GLuint *offsets = radeon_miptree_depth_offsets(radeon_image->mt,
-                                                          att->TextureLevel);
+      GLuint offsets[6];
+      radeon_miptree_depth_offsets(radeon_image->mt, att->TextureLevel,
+                                  offsets);
       imageOffset += offsets[att->Zoffset];
    }
 
@@ -540,14 +573,6 @@ radeon_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
 {
 }
 
-static void
-radeon_blit_framebuffer(GLcontext *ctx,
-                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
-                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
-                       GLbitfield mask, GLenum filter)
-{
-}
-
 void radeon_fbo_init(struct radeon_context *radeon)
 {
   radeon->glCtx->Driver.NewFramebuffer = radeon_new_framebuffer;
@@ -558,7 +583,7 @@ void radeon_fbo_init(struct radeon_context *radeon)
   radeon->glCtx->Driver.FinishRenderTexture = radeon_finish_render_texture;
   radeon->glCtx->Driver.ResizeBuffers = radeon_resize_buffers;
   radeon->glCtx->Driver.ValidateFramebuffer = radeon_validate_framebuffer;
-  radeon->glCtx->Driver.BlitFramebuffer = radeon_blit_framebuffer;
+  radeon->glCtx->Driver.BlitFramebuffer = _mesa_meta_blit_framebuffer;
 }