static void
radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
{
- GET_CURRENT_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
ASSERT(rrb);
if (rrb && rrb->bo) {
radeon_bo_unref(rrb->bo);
}
-
-
_mesa_free(rrb);
}
width, height);
}
else {
- /* TODO Alloc a BO */
uint32_t size = width * height * cpp;
+ uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;
+
+ fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
+ height, pitch);
+ rrb->pitch = pitch * cpp;
+ rrb->cpp = cpp;
rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,
0,
size,
0,
RADEON_GEM_DOMAIN_VRAM,
0);
- // rrb->bo = radeon_bo_open();
rb->Width = width;
rb->Height = height;
return GL_TRUE;
return GL_FALSE;
}
-struct gl_renderbuffer *
+struct radeon_renderbuffer *
radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
rrb->base.GetPointer = radeon_get_pointer;
rrb->bo = NULL;
- return &rrb->base;
+ return rrb;
}
static struct gl_renderbuffer *
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+ rrb->cpp = 4;
rrb->base._ActualFormat = GL_RGBA8;
rrb->base._BaseFormat = GL_RGBA;
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
+ else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+ rrb->cpp = 2;
+ rrb->base._ActualFormat = GL_RGBA4;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to RGBA4 texture OK\n");
+ }
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+ rrb->cpp = 2;
rrb->base._ActualFormat = GL_RGB5;
rrb->base._BaseFormat = GL_RGB;
rrb->base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_z16) {
+ rrb->cpp = 2;
rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
rrb->base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
+ rrb->cpp = 4;
rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
return GL_FALSE;
}
+ rrb->pitch = texImage->Width * rrb->cpp;
rrb->base.InternalFormat = rrb->base._ActualFormat;
rrb->base.Width = texImage->Width;
rrb->base.Height = texImage->Height;
radeon_bo_ref(rrb->bo);
}
-#if 0
/* compute offset of the particular 2D image within the texture region */
imageOffset = radeon_miptree_image_offset(radeon_image->mt,
att->CubeMapFace,
}
/* store that offset in the region */
- radeon_image->mt->draw_offset = imageOffset;
-#endif
+ rrb->draw_offset = imageOffset;
+
/* update drawing region, etc */
radeon_draw_buffer(ctx, fb);
}
}
-
+void radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
+ struct radeon_bo *bo)
+{
+ struct radeon_bo *old;
+ old = rb->bo;
+ rb->bo = bo;
+ radeon_bo_ref(bo);
+ if (old)
+ radeon_bo_unref(old);
+}