* Keith Whitwell <keithw@vmware.com>
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
{
GLfloat end = ctx->Fog.End;
GLfloat d, temp;
- const GLfloat z = FABSF(fogcoord);
+ const GLfloat z = fabsf(fogcoord);
switch (ctx->Fog.Mode) {
case GL_LINEAR: