radeonFlush( ctx );
- if ( mask & DD_FRONT_LEFT_BIT ) {
+ if ( mask & BUFFER_BIT_FRONT_LEFT ) {
flags |= RADEON_FRONT;
color_mask = rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK];
- mask &= ~DD_FRONT_LEFT_BIT;
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
}
- if ( mask & DD_BACK_LEFT_BIT ) {
+ if ( mask & BUFFER_BIT_BACK_LEFT ) {
flags |= RADEON_BACK;
color_mask = rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK];
- mask &= ~DD_BACK_LEFT_BIT;
+ mask &= ~BUFFER_BIT_BACK_LEFT;
}
- if ( mask & DD_DEPTH_BIT ) {
+ if ( mask & BUFFER_BIT_DEPTH ) {
flags |= RADEON_DEPTH;
- mask &= ~DD_DEPTH_BIT;
+ mask &= ~BUFFER_BIT_DEPTH;
}
- if ( (mask & DD_STENCIL_BIT) && rmesa->state.stencil.hwBuffer ) {
+ if ( (mask & BUFFER_BIT_STENCIL) && rmesa->state.stencil.hwBuffer ) {
flags |= RADEON_STENCIL;
- mask &= ~DD_STENCIL_BIT;
+ mask &= ~BUFFER_BIT_STENCIL;
}
if ( mask ) {