return rowStride * height * depth;
}
-unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling)
+unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling, GLuint target)
{
if (_mesa_is_format_compressed(format)) {
return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
} else {
unsigned row_align;
- if (!_mesa_is_pow_two(width)) {
+ if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
row_align = rmesa->texture_rect_row_align - 1;
} else if (tiling) {
unsigned tileWidth, tileHeight;
height = _mesa_next_pow_two_32(lvl->height);
- lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits);
+ lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);
assert(lvl->size > 0);
}
-static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
+static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
GLuint curOffset, i, face, level;
__func__, rmesa, mt, mt->totalsize);
}
-static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
-{
- GLuint curOffset, i, level;
-
- assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
-
- curOffset = 0;
- for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
- GLuint face;
-
- mt->levels[level].valid = 1;
- mt->levels[level].width = minify(mt->width0, i);
- mt->levels[level].height = minify(mt->height0, i);
- mt->levels[level].depth = minify(mt->depth0, i);
-
- for(face = 0; face < mt->faces; face++)
- compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
- /* from r700? cube levels seems to be aligned to 8 faces,
- * as we have separate register for 1'st level offset add
- * 2 image alignment after 1'st mip level */
- if(rmesa->radeonScreen->chip_family >= CHIP_FAMILY_RV770 &&
- mt->target == GL_TEXTURE_CUBE_MAP && level >= 1)
- curOffset += 2 * mt->levels[level].size;
- }
-
- /* Note the required size in memory */
- mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
-
- radeon_print(RADEON_TEXTURE, RADEON_TRACE,
- "%s(%p, %p) total size %d\n",
- __func__, rmesa, mt, mt->totalsize);
-}
-
/**
* Create a new mipmap tree, calculate its layout and allocate memory.
*/
mt->depth0 = depth0;
mt->tilebits = tilebits;
- if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
- calculate_miptree_layout_r300(rmesa, mt);
- else
- calculate_miptree_layout_r100(rmesa, mt);
+ calculate_miptree_layout(rmesa, mt);
mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
0, mt->totalsize, 1024,