mesa: add bool param to _mesa_free_context_data
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_mipmap_tree.c
index 413ad83ade100014b4a4357829d270aac13a1a66..09ccc5c6a12ec5a6d519b778f9abb61633ffd17a 100644 (file)
 #include <errno.h>
 #include <unistd.h>
 
-#include "main/simple_list.h"
 #include "main/teximage.h"
 #include "main/texobj.h"
 #include "main/enums.h"
+#include "util/u_memory.h"
 #include "radeon_texture.h"
 #include "radeon_tile.h"
 
 static unsigned get_aligned_compressed_row_stride(
-               gl_format format,
+               mesa_format format,
                unsigned width,
                unsigned minStride)
 {
@@ -71,7 +71,7 @@ static unsigned get_aligned_compressed_row_stride(
 }
 
 unsigned get_texture_image_size(
-               gl_format format,
+               mesa_format format,
                unsigned rowStride,
                unsigned height,
                unsigned depth,
@@ -96,14 +96,14 @@ unsigned get_texture_image_size(
        return rowStride * height * depth;
 }
 
-unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling, GLuint target)
+unsigned get_texture_image_row_stride(radeonContextPtr rmesa, mesa_format format, unsigned width, unsigned tiling, GLuint target)
 {
        if (_mesa_is_format_compressed(format)) {
                return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
        } else {
                unsigned row_align;
 
-               if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
+               if (!util_is_power_of_two_or_zero(width) || target == GL_TEXTURE_RECTANGLE) {
                        row_align = rmesa->texture_rect_row_align - 1;
                } else if (tiling) {
                        unsigned tileWidth, tileHeight;
@@ -130,7 +130,7 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree
        radeon_mipmap_level *lvl = &mt->levels[level];
        GLuint height;
 
-       height = _mesa_next_pow_two_32(lvl->height);
+       height = util_next_power_of_two(lvl->height);
 
        lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
        lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);
@@ -147,20 +147,11 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree
                        lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
 }
 
-static GLuint minify(GLuint size, GLuint levels)
-{
-       size = size >> levels;
-       if (size < 1)
-               size = 1;
-       return size;
-}
-
-
 static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
 {
        GLuint curOffset, i, face, level;
 
-       assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
+       assert(1 << (mt->numLevels - 1) <= rmesa->glCtx.Const.MaxTextureSize);
 
        curOffset = 0;
        for(face = 0; face < mt->faces; face++) {
@@ -186,7 +177,7 @@ static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree
  * Create a new mipmap tree, calculate its layout and allocate memory.
  */
 radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
-                                         GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
+                                         GLenum target, mesa_format mesaFormat, GLuint baseLevel, GLuint numLevels,
                                          GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
 {
        radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
@@ -198,7 +189,7 @@ radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
        mt->mesaFormat = mesaFormat;
        mt->refcount = 1;
        mt->target = target;
-       mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+       mt->faces = _mesa_num_tex_faces(target);
        mt->baseLevel = baseLevel;
        mt->numLevels = numLevels;
        mt->width0 = width0;
@@ -249,7 +240,7 @@ void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
  * @param[out] pminLod minimal LOD
  * @param[out] pmaxLod maximal LOD
  */
-static void calculate_min_max_lod(struct gl_texture_object *tObj,
+static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
                                       unsigned *pminLod, unsigned *pmaxLod)
 {
        int minLod, maxLod;
@@ -260,17 +251,17 @@ static void calculate_min_max_lod(struct gl_texture_object *tObj,
        case GL_TEXTURE_2D:
        case GL_TEXTURE_3D:
        case GL_TEXTURE_CUBE_MAP:
-               if (tObj->Sampler.MinFilter == GL_NEAREST || tObj->Sampler.MinFilter == GL_LINEAR) {
+               if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) {
                        /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
                        */
                        minLod = maxLod = tObj->BaseLevel;
                } else {
-                       minLod = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod);
+                       minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
                        minLod = MAX2(minLod, tObj->BaseLevel);
                        minLod = MIN2(minLod, tObj->MaxLevel);
-                       maxLod = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5);
+                       maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
                        maxLod = MIN2(maxLod, tObj->MaxLevel);
-                       maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
+                       maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
                        maxLod = MAX2(maxLod, minLod); /* need at least one level */
                }
                break;
@@ -285,7 +276,7 @@ static void calculate_min_max_lod(struct gl_texture_object *tObj,
        radeon_print(RADEON_TEXTURE, RADEON_TRACE,
                        "%s(%p) target %s, min %d, max %d.\n",
                        __func__, tObj,
-                       _mesa_lookup_enum_by_nr(tObj->Target),
+                       _mesa_enum_to_string(tObj->Target),
                        minLod, maxLod);
 
        /* save these values */
@@ -329,7 +320,7 @@ static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct g
 
        mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
        firstImage = texObj->Image[0][texObj->BaseLevel];
-       numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
+       numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
 
        if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
                fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
@@ -378,7 +369,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
        }
 
 
-       numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
+       numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
 
        t->mt = radeon_miptree_create(rmesa, t->base.Target,
                texImg->TexFormat, texObj->BaseLevel,
@@ -440,27 +431,6 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
                radeon_bo_unmap(image->mt->bo);
 
                radeon_miptree_unreference(&image->mt);
-       } else if (image->base.Map) {
-               /* This condition should be removed, it's here to workaround
-                * a segfault when mapping textures during software fallbacks.
-                */
-               radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
-                               "%s Trying to map texture in software fallback.\n",
-                               __func__);
-               const uint32_t srcrowstride = _mesa_format_row_stride(image->base.Base.TexFormat, image->base.Base.Width);
-               uint32_t rows = image->base.Base.Height * image->base.Base.Depth;
-
-               if (_mesa_is_format_compressed(image->base.Base.TexFormat)) {
-                       uint32_t blockWidth, blockHeight;
-                       _mesa_get_format_block_size(image->base.Base.TexFormat, &blockWidth, &blockHeight);
-                       rows = (rows + blockHeight - 1) / blockHeight;
-               }
-
-               copy_rows(dest, dstlvl->rowstride, image->base.Map, srcrowstride,
-                                 rows, srcrowstride);
-
-               _mesa_align_free(image->base.Map);
-               image->base.Map = 0;
        }
 
        radeon_bo_unmap(mt->bo);
@@ -536,21 +506,23 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
  * If individual images are stored in different mipmap trees
  * use the mipmap tree that has the most of the correct data.
  */
-int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj)
+int radeon_validate_texture_miptree(struct gl_context * ctx,
+                                   struct gl_sampler_object *samp,
+                                   struct gl_texture_object *texObj)
 {
        radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
        radeonTexObj *t = radeon_tex_obj(texObj);
        radeon_mipmap_tree *dst_miptree;
 
-       if (t->validated || t->image_override) {
+       if (samp == &texObj->Sampler && (t->validated || t->image_override)) {
                return GL_TRUE;
        }
 
-       calculate_min_max_lod(&t->base, &t->minLod, &t->maxLod);
+       calculate_min_max_lod(samp, &t->base, &t->minLod, &t->maxLod);
 
        radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
                        "%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
-                       __FUNCTION__, texObj ,t->minLod, t->maxLod);
+                       __func__, texObj ,t->minLod, t->maxLod);
 
        dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base._MaxLevel);
 
@@ -559,15 +531,15 @@ int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_o
                radeon_try_alloc_miptree(rmesa, t);
                radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
                        "%s: No matching miptree found, allocated new one %p\n",
-                       __FUNCTION__, t->mt);
+                       __func__, t->mt);
 
        } else {
                radeon_miptree_reference(dst_miptree, &t->mt);
                radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
-                       "%s: Using miptree %p\n", __FUNCTION__, t->mt);
+                       "%s: Using miptree %p\n", __func__, t->mt);
        }
 
-       const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+       const unsigned faces = _mesa_num_tex_faces(texObj->Target);
        unsigned face, level;
        radeon_texture_image *img;
        /* Validate only the levels that will actually be used during rendering */