i965: Directly call intel_batchbuffer_flush() after i915 split.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_mipmap_tree.c
index 0ef6457f513db5d4e7bf485f2a780a6de0352fb4..4cb18388800057a3cbc8916e1963bdd0d7b39289 100644 (file)
@@ -147,20 +147,11 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree
                        lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
 }
 
-static GLuint minify(GLuint size, GLuint levels)
-{
-       size = size >> levels;
-       if (size < 1)
-               size = 1;
-       return size;
-}
-
-
 static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
 {
        GLuint curOffset, i, face, level;
 
-       assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
+       assert(mt->numLevels <= rmesa->glCtx.Const.MaxTextureLevels);
 
        curOffset = 0;
        for(face = 0; face < mt->faces; face++) {
@@ -198,7 +189,7 @@ radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
        mt->mesaFormat = mesaFormat;
        mt->refcount = 1;
        mt->target = target;
-       mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+       mt->faces = _mesa_num_tex_faces(target);
        mt->baseLevel = baseLevel;
        mt->numLevels = numLevels;
        mt->width0 = width0;
@@ -270,7 +261,7 @@ static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_text
                        minLod = MIN2(minLod, tObj->MaxLevel);
                        maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
                        maxLod = MIN2(maxLod, tObj->MaxLevel);
-                       maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
+                       maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
                        maxLod = MAX2(maxLod, minLod); /* need at least one level */
                }
                break;
@@ -329,7 +320,7 @@ static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct g
 
        mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
        firstImage = texObj->Image[0][texObj->BaseLevel];
-       numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
+       numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
 
        if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
                fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
@@ -378,7 +369,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
        }
 
 
-       numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
+       numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
 
        t->mt = radeon_miptree_create(rmesa, t->base.Target,
                texImg->TexFormat, texObj->BaseLevel,
@@ -440,27 +431,6 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
                radeon_bo_unmap(image->mt->bo);
 
                radeon_miptree_unreference(&image->mt);
-       } else if (image->base.Map) {
-               /* This condition should be removed, it's here to workaround
-                * a segfault when mapping textures during software fallbacks.
-                */
-               radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
-                               "%s Trying to map texture in software fallback.\n",
-                               __func__);
-               const uint32_t srcrowstride = _mesa_format_row_stride(image->base.Base.TexFormat, image->base.Base.Width);
-               uint32_t rows = image->base.Base.Height * image->base.Base.Depth;
-
-               if (_mesa_is_format_compressed(image->base.Base.TexFormat)) {
-                       uint32_t blockWidth, blockHeight;
-                       _mesa_get_format_block_size(image->base.Base.TexFormat, &blockWidth, &blockHeight);
-                       rows = (rows + blockHeight - 1) / blockHeight;
-               }
-
-               copy_rows(dest, dstlvl->rowstride, image->base.Map, srcrowstride,
-                                 rows, srcrowstride);
-
-               _mesa_align_free(image->base.Map);
-               image->base.Map = 0;
        }
 
        radeon_bo_unmap(mt->bo);
@@ -569,7 +539,7 @@ int radeon_validate_texture_miptree(struct gl_context * ctx,
                        "%s: Using miptree %p\n", __FUNCTION__, t->mt);
        }
 
-       const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+       const unsigned faces = _mesa_num_tex_faces(texObj->Target);
        unsigned face, level;
        radeon_texture_image *img;
        /* Validate only the levels that will actually be used during rendering */