GLuint depth;
GLuint size; /** Size of each image, in bytes */
GLuint rowstride; /** in bytes */
+ GLuint valid;
radeon_mipmap_image faces[6];
};
/* store the max possible in the miptree */
-#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13
+#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 15
/**
* A mipmap tree contains texture images in the layout that the hardware
GLuint baseLevel; /** gl_texture_object->baseLevel it was created for */
GLuint numLevels; /** Number of mip levels stored in this mipmap tree */
- GLuint width0; /** Width of firstLevel image */
- GLuint height0; /** Height of firstLevel image */
- GLuint depth0; /** Depth of firstLevel image */
+ GLuint width0; /** Width of baseLevel image */
+ GLuint height0; /** Height of baseLevel image */
+ GLuint depth0; /** Depth of baseLevel image */
GLuint tilebits; /** RADEON_TXO_xxx_TILE */
void radeon_miptree_unreference(radeon_mipmap_tree **ptr);
GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
- struct gl_texture_image *texImage, GLuint face, GLuint level);
+ struct gl_texture_image *texImage);
+
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t);
GLuint radeon_miptree_image_offset(radeon_mipmap_tree *mt,
GLuint face, GLuint level);
-void radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets);
+uint32_t get_base_teximage_offset(radeonTexObj *texObj);
-unsigned radeon_miptree_level_to_gl_level(struct gl_texture_object *tObj, unsigned level);
-unsigned radeon_gl_level_to_miptree_level(struct gl_texture_object *tObj, unsigned level);
+unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling, unsigned target);
-uint32_t get_base_teximage_offset(radeonTexObj *texObj);
+unsigned get_texture_image_size(
+ gl_format format,
+ unsigned rowStride,
+ unsigned height,
+ unsigned depth,
+ unsigned tiling);
+
+radeon_mipmap_tree *radeon_miptree_create(radeonContextPtr rmesa,
+ GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
+ GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits);
#endif /* __RADEON_MIPMAP_TREE_H_ */