GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj);
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
struct gl_texture_image *texImage, GLuint face, GLuint level);
-
-
+GLuint radeon_miptree_image_offset(radeon_mipmap_tree *mt,
+ GLuint face, GLuint level);
+const GLuint *
+radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level);
#endif /* __RADEON_MIPMAP_TREE_H_ */