DRI_CONF_SECTION_QUALITY
DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
DRI_CONF_DEF_MAX_ANISOTROPY(1.0, "1.0,2.0,4.0,8.0,16.0")
- DRI_CONF_NO_NEG_LOD_BIAS(false)
- DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
DRI_CONF_DISABLE_S3TC(false)
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 18;
+static const GLuint __driNConfigOptions = 17;
#ifndef RADEON_DEBUG
int RADEON_DEBUG = 0;
{
int ret;
drm_radeon_getparam_t gp;
-
+
gp.param = param;
gp.value = value;
-
+
ret = drmCommandWriteRead( fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
return ret;
}
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
-
+
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
int ret;
ret = radeonGetParam( sPriv->fd, RADEON_PARAM_GART_BUFFER_OFFSET,
&screen->gart_buffer_offset);
-
+
if (ret) {
FREE( screen );
fprintf(stderr, "drm_radeon_getparam_t (RADEON_PARAM_GART_BUFFER_OFFSET): %d\n", ret);
/**
* This is the driver specific part of the createNewScreen entry point.
- *
+ *
* \todo maybe fold this into intelInitDriver
*
* \return the __GLcontextModes supported by this driver