} else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct radeon_renderbuffer *depth =
- radeon_create_renderbuffer(MESA_FORMAT_Z16, driDrawPriv);
+ radeon_create_renderbuffer(MESA_FORMAT_Z_UNORM16, driDrawPriv);
_mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
depth->has_surface = screen->depthHasSurface;
}