screen->depthOffset = dri_priv->depthOffset;
screen->depthPitch = dri_priv->depthPitch;
+ /* Check if ddx has set up a surface reg to cover depth buffer */
+ screen->depthHasSurface = ((sPriv->ddxMajor > 4) &&
+ (screen->chipset & RADEON_CHIPSET_TCL));
+
screen->texOffset[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureOffset
+ screen->fbLocation;
screen->texSize[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureSize;
{
__DRIscreenPrivate *psp;
- static const __DRIversion ddx_expected = { 4, 0, 0 };
+ static const __DRIutilversion2 ddx_expected = { 4, 5, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 3, 0 };
- if ( ! driCheckDriDdxDrmVersions2( "Radeon",
+ if ( ! driCheckDriDdxDrmVersions3( "Radeon",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {