#include <errno.h>
#include "main/glheader.h"
-#include "main/imports.h"
#include "main/mtypes.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/fbobject.h"
+#include "util/u_memory.h"
#include "swrast/s_renderbuffer.h"
#include "radeon_chipset.h"
/* Radeon configuration
*/
-#include "util/xmlpool.h"
+#include "util/driconf.h"
#define DRI_CONF_COMMAND_BUFFER_SIZE(def,min,max) \
DRI_CONF_OPT_BEGIN_V(command_buffer_size,int,def, # min ":" # max ) \
- DRI_CONF_DESC(en,"Size of command buffer (in KB)") \
- DRI_CONF_DESC(de,"Grösse des Befehlspuffers (in KB)") \
+ DRI_CONF_DESC("Size of command buffer (in KB)") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC("Number of texture units used") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN_B(hyperz, def) \
+ DRI_CONF_DESC("Use HyperZ to boost performance") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TCL_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN("TCL mode (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Use software TCL pipeline") \
+ DRI_CONF_ENUM(1,"Use hardware TCL as first TCL pipeline stage") \
+ DRI_CONF_ENUM(2,"Bypass the TCL pipeline") \
+ DRI_CONF_ENUM(3,"Bypass the TCL pipeline with state-based machine code generated on-the-fly") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN_B(no_neg_lod_bias, def) \
+ DRI_CONF_DESC("Forbid negative texture LOD bias") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC("Initial maximum value for anisotropic texture filtering") \
DRI_CONF_OPT_END
#if defined(RADEON_R100) /* R100 */
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_SECTION_END
- DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST("false")
- DRI_CONF_SECTION_END
DRI_CONF_END
};
#elif defined(RADEON_R200)
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC("Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
+DRI_CONF_OPT_END
+
static const __DRIconfigOptionsExtension radeon_config_options = {
.base = { __DRI_CONFIG_OPTIONS, 1 },
.xml =
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0")
DRI_CONF_SECTION_END
- DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST("false")
- DRI_CONF_SECTION_END
DRI_CONF_END
};
#endif
_mesa_initialize_window_framebuffer(&rfb->base, mesaVis);
if (mesaVis->redBits == 5)
- rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B5G6R5_UNORM : MESA_FORMAT_R5G6B5_UNORM;
+ rgbFormat =
+#if UTIL_ARCH_LITTLE_ENDIAN
+ MESA_FORMAT_B5G6R5_UNORM;
+#else
+ MESA_FORMAT_R5G6B5_UNORM;
+#endif
else if (mesaVis->alphaBits == 0)
- rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8X8_UNORM : MESA_FORMAT_X8R8G8B8_UNORM;
+ rgbFormat =
+#if UTIL_ARCH_LITTLE_ENDIAN
+ MESA_FORMAT_B8G8R8X8_UNORM;
+#else
+ MESA_FORMAT_X8R8G8B8_UNORM;
+#endif
else
- rgbFormat = _mesa_little_endian() ? MESA_FORMAT_B8G8R8A8_UNORM : MESA_FORMAT_A8R8G8B8_UNORM;
+ rgbFormat =
+#if UTIL_ARCH_LITTLE_ENDIAN
+ MESA_FORMAT_B8G8R8A8_UNORM;
+#else
+ MESA_FORMAT_A8R8G8B8_UNORM;
+#endif
/* front color renderbuffer */
rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);