* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*
*/
#include "main/glheader.h"
#include "main/texformat.h"
+#include "main/renderbuffer.h"
+#include "main/samplerobj.h"
#include "swrast/swrast.h"
+#include "swrast/s_renderbuffer.h"
#include "radeon_common.h"
#include "radeon_span.h"
-#define DBG 0
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE16( x ) bswap_16( x )
-#define LE16_TO_CPU( x ) bswap_16( x )
-#endif /* __linux__ */
-#else
-#define CPU_TO_LE16( x ) ( x )
-#define LE16_TO_CPU( x ) ( x )
-#endif
+static void
+radeon_renderbuffer_map(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
+ GLubyte *map;
+ int stride;
-static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb);
+ if (!rb || !rrb)
+ return;
+ ctx->Driver.MapRenderbuffer(ctx, rb, 0, 0, rb->Width, rb->Height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &map, &stride);
-/* r200 depth buffer is always tiled - this is the formula
- according to the docs unless I typo'ed in it
-*/
-#if defined(RADEON_R200)
-static GLubyte *r200_depth_2byte(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr + rrb->draw_offset;
- GLint offset;
- if (rrb->has_surface) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- GLuint b;
- offset = 0;
- b = (((y >> 4) * (rrb->pitch >> 8) + (x >> 6)));
- offset += (b >> 1) << 12;
- offset += (((rrb->pitch >> 8) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
- offset += ((y >> 2) & 0x3) << 9;
- offset += ((x >> 3) & 0x1) << 8;
- offset += ((x >> 4) & 0x3) << 6;
- offset += ((x >> 2) & 0x1) << 5;
- offset += ((y >> 1) & 0x1) << 4;
- offset += ((x >> 1) & 0x1) << 3;
- offset += (y & 0x1) << 2;
- offset += (x & 0x1) << 1;
- }
- return &ptr[offset];
+ rrb->base.Map = map;
+ rrb->base.RowStride = stride;
+ /* No floating point color buffers, use GLubytes */
+ rrb->base.ColorType = GL_UNSIGNED_BYTE;
}
-static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr + rrb->draw_offset;
- GLint offset;
- if (rrb->has_surface) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- GLuint b;
- offset = 0;
- b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5));
- offset += (b >> 1) << 12;
- offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
- offset += ((y >> 2) & 0x3) << 9;
- offset += ((x >> 2) & 0x1) << 8;
- offset += ((x >> 3) & 0x3) << 6;
- offset += ((y >> 1) & 0x1) << 5;
- offset += ((x >> 1) & 0x1) << 4;
- offset += (y & 0x1) << 3;
- offset += (x & 0x1) << 2;
- }
- return &ptr[offset];
-}
-#endif
-
-
-/* radeon tiling on r300-r500 has 4 states,
- macro-linear/micro-linear
- macro-linear/micro-tiled
- macro-tiled /micro-linear
- macro-tiled /micro-tiled
- 1 byte surface
- 2 byte surface - two types - we only provide 8x2 microtiling
- 4 byte surface
- 8/16 byte (unused)
-*/
-static GLubyte *radeon_ptr_4byte(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
-{
- GLubyte *ptr = rrb->bo->ptr + rrb->draw_offset;
- uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
- GLint offset;
-
- if (rrb->has_surface || !(rrb->bo->flags & mask)) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- offset = 0;
- if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
- if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
- offset = ((y >> 4) * (rrb->pitch >> 7) + (x >> 5)) << 11;
- offset += (((y >> 3) ^ (x >> 5)) & 0x1) << 10;
- offset += (((y >> 4) ^ (x >> 4)) & 0x1) << 9;
- offset += (((y >> 2) ^ (x >> 4)) & 0x1) << 8;
- offset += (((y >> 3) ^ (x >> 3)) & 0x1) << 7;
- offset += ((y >> 1) & 0x1) << 6;
- offset += ((x >> 2) & 0x1) << 5;
- offset += (y & 1) << 4;
- offset += (x & 3) << 2;
- } else {
- offset = ((y >> 3) * (rrb->pitch >> 8) + (x >> 6)) << 11;
- offset += (((y >> 2) ^ (x >> 6)) & 0x1) << 10;
- offset += (((y >> 3) ^ (x >> 5)) & 0x1) << 9;
- offset += (((y >> 1) ^ (x >> 5)) & 0x1) << 8;
- offset += (((y >> 2) ^ (x >> 4)) & 0x1) << 7;
- offset += (y & 1) << 6;
- offset += (x & 15) << 2;
- }
- } else {
- offset = ((y >> 1) * (rrb->pitch >> 4) + (x >> 2)) << 5;
- offset += (y & 1) << 4;
- offset += (x & 3) << 2;
- }
- }
- return &ptr[offset];
-}
-
-static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
- GLint x, GLint y)
+static void
+radeon_renderbuffer_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
- GLubyte *ptr = rrb->bo->ptr + rrb->draw_offset;
- uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
- GLint offset;
-
- if (rrb->has_surface || !(rrb->bo->flags & mask)) {
- offset = x * rrb->cpp + y * rrb->pitch;
- } else {
- offset = 0;
- if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) {
- if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE) {
- offset = ((y >> 4) * (rrb->pitch >> 7) + (x >> 6)) << 11;
- offset += (((y >> 3) ^ (x >> 6)) & 0x1) << 10;
- offset += (((y >> 4) ^ (x >> 5)) & 0x1) << 9;
- offset += (((y >> 2) ^ (x >> 5)) & 0x1) << 8;
- offset += (((y >> 3) ^ (x >> 4)) & 0x1) << 7;
- offset += ((y >> 1) & 0x1) << 6;
- offset += ((x >> 3) & 0x1) << 5;
- offset += (y & 1) << 4;
- offset += (x & 3) << 2;
- } else {
- offset = ((y >> 3) * (rrb->pitch >> 8) + (x >> 7)) << 11;
- offset += (((y >> 2) ^ (x >> 7)) & 0x1) << 10;
- offset += (((y >> 3) ^ (x >> 6)) & 0x1) << 9;
- offset += (((y >> 1) ^ (x >> 6)) & 0x1) << 8;
- offset += (((y >> 2) ^ (x >> 5)) & 0x1) << 7;
- offset += (y & 1) << 6;
- offset += ((x >> 4) & 0x1) << 5;
- offset += (x & 15) << 2;
- }
- } else {
- offset = ((y >> 1) * (rrb->pitch >> 4) + (x >> 3)) << 5;
- offset += (y & 0x1) << 4;
- offset += (x & 0x7) << 1;
- }
- }
- return &ptr[offset];
-}
-
-/*
- * Note that all information needed to access pixels in a renderbuffer
- * should be obtained through the gl_renderbuffer parameter, not per-context
- * information.
- */
-#define LOCAL_VARS \
- struct radeon_renderbuffer *rrb = (void *) rb; \
- const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
- const GLint yBias = ctx->DrawBuffer->Name ? 0 : rrb->base.Height - 1;\
- int minx = 0, miny = 0; \
- int maxx = rb->Width; \
- int maxy = rb->Height; \
- GLuint p; \
- (void)p;
-
-#define LOCAL_DEPTH_VARS \
- struct radeon_renderbuffer *rrb = (void *) rb; \
- const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
- const GLint yBias = ctx->DrawBuffer->Name ? 0 : rrb->base.Height - 1;\
- int minx = 0, miny = 0; \
- int maxx = rb->Width; \
- int maxy = rb->Height;
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-#define Y_FLIP(_y) ((_y) * yScale + yBias)
-
-#define HW_LOCK()
-#define HW_UNLOCK()
-#define HW_CLIPLOOP()
-#define HW_ENDCLIPLOOP()
-
-/* ================================================================
- * Color buffer
- */
-
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) radeon##x##_RGB565
-#define TAG2(x,y) radeon##x##_RGB565##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5_REV
-
-#define TAG(x) radeon##x##_RGB565_REV
-#define TAG2(x,y) radeon##x##_RGB565_REV##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-/* 16 bit, ARGB1555 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
-
-#define TAG(x) radeon##x##_ARGB1555
-#define TAG2(x,y) radeon##x##_ARGB1555##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5
-
-#define TAG(x) radeon##x##_ARGB1555_REV
-#define TAG2(x,y) radeon##x##_ARGB1555_REV##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-/* 16 bit, RGBA4 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
-
-#define TAG(x) radeon##x##_ARGB4444
-#define TAG2(x,y) radeon##x##_ARGB4444##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4
-
-#define TAG(x) radeon##x##_ARGB4444_REV
-#define TAG2(x,y) radeon##x##_ARGB4444_REV##y
-#define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X), (Y))
-#include "spantmp2.h"
-
-/* 32 bit, xRGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) radeon##x##_xRGB8888
-#define TAG2(x,y) radeon##x##_xRGB8888##y
-#define GET_VALUE(_x, _y) ((*(GLuint*)(radeon_ptr_4byte(rrb, _x, _y)) | 0xff000000))
-#define PUT_VALUE(_x, _y, d) { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- *_ptr = d; \
-} while (0)
-#include "spantmp2.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) radeon##x##_ARGB8888
-#define TAG2(x,y) radeon##x##_ARGB8888##y
-#define GET_VALUE(_x, _y) (*(GLuint*)(radeon_ptr_4byte(rrb, _x, _y)))
-#define PUT_VALUE(_x, _y, d) { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- *_ptr = d; \
-} while (0)
-#include "spantmp2.h"
-
-/* 32 bit, BGRx8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8
-
-#define TAG(x) radeon##x##_BGRx8888
-#define TAG2(x,y) radeon##x##_BGRx8888##y
-#define GET_VALUE(_x, _y) ((*(GLuint*)(radeon_ptr_4byte(rrb, _x, _y)) | 0x000000ff))
-#define PUT_VALUE(_x, _y, d) { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- *_ptr = d; \
-} while (0)
-#include "spantmp2.h"
-
-/* 32 bit, BGRA8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8
-
-#define TAG(x) radeon##x##_BGRA8888
-#define TAG2(x,y) radeon##x##_BGRA8888##y
-#define GET_PTR(X,Y) radeon_ptr_4byte(rrb, (X), (Y))
-#include "spantmp2.h"
-
-/* ================================================================
- * Depth buffer
- */
+ struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
+ if (!rb || !rrb)
+ return;
-/* The Radeon family has depth tiling on all the time, so we have to convert
- * the x,y coordinates into the memory bus address (mba) in the same
- * manner as the engine. In each case, the linear block address (ba)
- * is calculated, and then wired with x and y to produce the final
- * memory address.
- * The chip will do address translation on its own if the surface registers
- * are set up correctly. It is not quite enough to get it working with hyperz
- * too...
- */
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
-/* 16-bit depth buffer functions
- */
-#define VALUE_TYPE GLushort
-
-#if defined(RADEON_R200)
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)r200_depth_2byte(rrb, _x, _y) = d
-#else
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x, _y) = d
-#endif
-
-#if defined(RADEON_R200)
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)r200_depth_2byte(rrb, _x, _y)
-#else
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x, _y)
-#endif
-
-#define TAG(x) radeon##x##_z16
-#include "depthtmp.h"
-
-/* 24 bit depth
- *
- * Careful: It looks like the R300 uses ZZZS byte order while the R200
- * uses SZZZ for 24 bit depth, 8 bit stencil mode.
- */
-#define VALUE_TYPE GLuint
-
-#if defined(RADEON_R200)
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x, _y ); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- tmp &= 0xff000000; \
- tmp |= ((d) & 0x00ffffff); \
- *_ptr = CPU_TO_LE32(tmp); \
-} while (0)
-#else
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- tmp &= 0xff000000; \
- tmp |= ((d) & 0x00ffffff); \
- *_ptr = CPU_TO_LE32(tmp); \
-} while (0)
-#endif
-
-#if defined(RADEON_R200)
-#define READ_DEPTH( d, _x, _y ) \
- do { \
- d = LE32_TO_CPU(*(GLuint*)(r200_depth_4byte(rrb, _x, _y))) & 0x00ffffff; \
- }while(0)
-#else
-#define READ_DEPTH( d, _x, _y ) \
- d = LE32_TO_CPU(*(GLuint*)(radeon_ptr_4byte(rrb, _x, _y))) & 0x00ffffff;
-#endif
-
-#define TAG(x) radeon##x##_z24
-#include "depthtmp.h"
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- * EXT_depth_stencil
- *
- * Careful: It looks like the R300 uses ZZZS byte order while the R200
- * uses SZZZ for 24 bit depth, 8 bit stencil mode.
- */
-#define VALUE_TYPE GLuint
-
-#if defined(RADEON_R200)
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x, _y ); \
- *_ptr = CPU_TO_LE32(d); \
-} while (0)
-#else
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- *_ptr = CPU_TO_LE32(d); \
-} while (0)
-#endif
-
-#if defined(RADEON_R200)
-#define READ_DEPTH( d, _x, _y ) \
- do { \
- d = LE32_TO_CPU(*(GLuint*)(r200_depth_4byte(rrb, _x, _y))); \
- }while(0)
-#else
-#define READ_DEPTH( d, _x, _y ) do { \
- d = LE32_TO_CPU(*(GLuint*)(radeon_ptr_4byte(rrb, _x, _y))); \
- } while (0)
-#endif
-
-#define TAG(x) radeon##x##_s8_z24
-#include "depthtmp.h"
-
-/* ================================================================
- * Stencil buffer
- */
+ rrb->base.Map = NULL;
+ rrb->base.RowStride = 0;
+}
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#if defined(RADEON_R200)
-#define WRITE_STENCIL( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)r200_depth_4byte(rrb, _x, _y); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- tmp &= 0x00ffffff; \
- tmp |= (((d) & 0xff) << 24); \
- *_ptr = CPU_TO_LE32(tmp); \
-} while (0)
-#else
-#define WRITE_STENCIL( _x, _y, d ) \
-do { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte(rrb, _x, _y); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- tmp &= 0x00ffffff; \
- tmp |= (((d) & 0xff) << 24); \
- *_ptr = CPU_TO_LE32(tmp); \
-} while (0)
-#endif
-
-#if defined(RADEON_R200)
-#define READ_STENCIL( d, _x, _y ) \
-do { \
- GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x, _y ); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- d = (tmp & 0xff000000) >> 24; \
-} while (0)
-#else
-#define READ_STENCIL( d, _x, _y ) \
-do { \
- GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x, _y ); \
- GLuint tmp = LE32_TO_CPU(*_ptr); \
- d = (tmp & 0xff000000) >> 24; \
-} while (0)
-#endif
-
-#define TAG(x) radeon##x##_s8_z24
-#include "stenciltmp.h"
-
-
-static void map_unmap_rb(struct gl_renderbuffer *rb, int flag)
+static void
+radeon_map_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
- int r;
-
- if (rrb == NULL || !rrb->bo)
- return;
+ GLuint i;
radeon_print(RADEON_MEMORY, RADEON_TRACE,
- "%s( rb %p, flag %s )\n",
- __func__, rb, flag ? "true":"false");
-
- if (flag) {
- radeon_bo_wait(rrb->bo);
- r = radeon_bo_map(rrb->bo, 1);
- if (r) {
- fprintf(stderr, "(%s) error(%d) mapping buffer.\n",
- __FUNCTION__, r);
- }
-
- radeonSetSpanFunctions(rrb);
- } else {
- radeon_bo_unmap(rrb->bo);
- rb->GetRow = NULL;
- rb->PutRow = NULL;
- }
+ "%s( %p , fb %p )\n",
+ __func__, ctx, fb);
+
+ /* check for render to textures */
+ for (i = 0; i < BUFFER_COUNT; i++)
+ radeon_renderbuffer_map(ctx, fb->Attachment[i].Renderbuffer);
+
+ radeon_check_front_buffer_rendering(ctx);
}
static void
-radeon_map_unmap_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLboolean map)
+radeon_unmap_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- GLuint i, j;
+ GLuint i;
radeon_print(RADEON_MEMORY, RADEON_TRACE,
- "%s( %p , fb %p, map %s )\n",
- __func__, ctx, fb, map ? "true":"false");
-
- /* color draw buffers */
- for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++)
- map_unmap_rb(fb->_ColorDrawBuffers[j], map);
-
- map_unmap_rb(fb->_ColorReadBuffer, map);
+ "%s( %p , fb %p)\n",
+ __func__, ctx, fb);
/* check for render to textures */
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att =
- fb->Attachment + i;
- struct gl_texture_object *tex = att->Texture;
- if (tex) {
- /* Render to texture. Note that a mipmapped texture need not
- * be complete for render to texture, so we must restrict to
- * mapping only the attached image.
- */
- radeon_texture_image *image = get_radeon_texture_image(tex->Image[att->CubeMapFace][att->TextureLevel]);
- ASSERT(att->Renderbuffer);
-
- if (map)
- radeon_teximage_map(image, GL_TRUE);
- else
- radeon_teximage_unmap(image);
- }
- }
-
- /* depth buffer (Note wrapper!) */
- if (fb->_DepthBuffer)
- map_unmap_rb(fb->_DepthBuffer->Wrapped, map);
-
- if (fb->_StencilBuffer)
- map_unmap_rb(fb->_StencilBuffer->Wrapped, map);
+ for (i = 0; i < BUFFER_COUNT; i++)
+ radeon_renderbuffer_unmap(ctx, fb->Attachment[i].Renderbuffer);
radeon_check_front_buffer_rendering(ctx);
}
static void radeonSpanRenderStart(struct gl_context * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- int i;
radeon_firevertices(rmesa);
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- radeonMapTexture(ctx, ctx->Texture.Unit[i]._Current);
+ _swrast_map_textures(ctx);
- radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_TRUE);
+ radeon_map_framebuffer(ctx, ctx->DrawBuffer);
if (ctx->ReadBuffer != ctx->DrawBuffer)
- radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_TRUE);
+ radeon_map_framebuffer(ctx, ctx->ReadBuffer);
}
static void radeonSpanRenderFinish(struct gl_context * ctx)
{
- int i;
-
_swrast_flush(ctx);
+ _swrast_unmap_textures(ctx);
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- radeonUnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
-
- radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_FALSE);
+ radeon_unmap_framebuffer(ctx, ctx->DrawBuffer);
if (ctx->ReadBuffer != ctx->DrawBuffer)
- radeon_map_unmap_framebuffer(ctx, ctx->ReadBuffer, GL_FALSE);
+ radeon_unmap_framebuffer(ctx, ctx->ReadBuffer);
}
void radeonInitSpanFuncs(struct gl_context * ctx)
swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
-/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
- */
-static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb)
-{
- if (rrb->base.Format == MESA_FORMAT_RGB565) {
- radeonInitPointers_RGB565(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_RGB565_REV) {
- radeonInitPointers_RGB565_REV(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_XRGB8888) {
- radeonInitPointers_xRGB8888(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_XRGB8888_REV) {
- radeonInitPointers_BGRx8888(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB8888) {
- radeonInitPointers_ARGB8888(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB8888_REV) {
- radeonInitPointers_BGRA8888(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB4444) {
- radeonInitPointers_ARGB4444(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB4444_REV) {
- radeonInitPointers_ARGB4444_REV(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB1555) {
- radeonInitPointers_ARGB1555(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_ARGB1555_REV) {
- radeonInitPointers_ARGB1555_REV(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_Z16) {
- radeonInitDepthPointers_z16(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_X8_Z24) {
- radeonInitDepthPointers_z24(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_S8_Z24) {
- radeonInitDepthPointers_s8_z24(&rrb->base);
- } else if (rrb->base.Format == MESA_FORMAT_S8) {
- radeonInitStencilPointers_s8_z24(&rrb->base);
- } else {
- fprintf(stderr, "radeonSetSpanFunctions: bad format: 0x%04X\n", rrb->base.Format);
- }
-}