#include "main/api_arrayelt.h"
#include "main/enums.h"
#include "main/light.h"
-#include "main/state.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/simple_list.h"
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-#include "drirenderbuffer.h"
static void radeonUpdateSpecular( GLcontext *ctx );
return;
mask = radeonPackColor( rrb->cpp,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] );
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP] );
if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
RADEON_STATECHANGE( rmesa, msk );
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
+static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
+{
+ r100ContextPtr rmesa = R100_CONTEXT(ctx);
+ GLuint i;
+ drm_radeon_stipple_t stipple;
+
+ /* Must flip pattern upside down.
+ */
+ for ( i = 0 ; i < 32 ; i++ ) {
+ rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i];
+ }
+
+ /* TODO: push this into cmd mechanism
+ */
+ radeon_firevertices(&rmesa->radeon);
+ LOCK_HARDWARE( &rmesa->radeon );
+
+ /* FIXME: Use window x,y offsets into stipple RAM.
+ */
+ stipple.mask = rmesa->state.stipple.mask;
+ drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
+ &stipple, sizeof(drm_radeon_stipple_t) );
+ UNLOCK_HARDWARE( &rmesa->radeon );
+}
+
static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
void radeonUpdateWindow( GLcontext *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
+ __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
void radeonUpdateViewportOffset( GLcontext *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
+ __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = (GLfloat)dPriv->x;
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
ctx->Driver.BlendFuncSeparate = radeonBlendFuncSeparate;
ctx->Driver.ClearColor = radeonClearColor;
ctx->Driver.ClearDepth = radeonClearDepth;
- ctx->Driver.ClearIndex = NULL;
ctx->Driver.ClearStencil = radeonClearStencil;
ctx->Driver.ClipPlane = radeonClipPlane;
ctx->Driver.ColorMask = radeonColorMask;
ctx->Driver.Fogfv = radeonFogfv;
ctx->Driver.FrontFace = radeonFrontFace;
ctx->Driver.Hint = NULL;
- ctx->Driver.IndexMask = NULL;
ctx->Driver.LightModelfv = radeonLightModelfv;
ctx->Driver.Lightfv = radeonLightfv;
ctx->Driver.LineStipple = radeonLineStipple;