-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.8 2002/12/16 16:18:58 dawes Exp $ */
/**************************************************************************
Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "enums.h"
-#include "light.h"
-#include "state.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
+#include "main/enums.h"
+#include "main/light.h"
+#include "main/state.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_swtcl.h"
-#include "radeon_vtxfmt.h"
#include "drirenderbuffer.h"
static void radeonUpdateSpecular( GLcontext *ctx );
if ( !fallback ) {
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
- if ( ctx->Color._LogicOpEnabled ) {
+ if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
+ && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
GLfloat factor, GLfloat units )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLfloat constant = units * rmesa->state.depth.scale;
+ float_ui32_type constant = { units * rmesa->state.depth.scale };
+ float_ui32_type factoru = { factor };
RADEON_STATECHANGE( rmesa, zbs );
- rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = *(GLuint *)&factor;
- rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = *(GLuint *)&constant;
+ rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_FACTOR] = factoru.ui32;
+ rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
static void radeonUpdateSpecular( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- u_int32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
+ uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
GLuint flag = 0;
RADEON_STATECHANGE( rmesa, tcl );
GLint ref, GLuint mask )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- GLuint refmask = ((ctx->Stencil.Ref[0] << RADEON_STENCIL_REF_SHIFT) |
- (ctx->Stencil.ValueMask[0] << RADEON_STENCIL_MASK_SHIFT));
+ GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
+ ((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
RADEON_STATECHANGE( rmesa, ctx );
RADEON_STATECHANGE( rmesa, msk );
RADEON_STATECHANGE( rmesa, msk );
rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] &= ~RADEON_STENCIL_WRITE_MASK;
rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] |=
- (ctx->Stencil.WriteMask[0] << RADEON_STENCIL_WRITEMASK_SHIFT);
+ ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
}
static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP;
GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP;
- if (rmesa->radeonScreen->chipset & RADEON_CHIPSET_BROKEN_STENCIL) {
+ if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) {
tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC;
tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC;
tempRADEON_STENCIL_ZFAIL_DEC_WRAP = RADEON_STENCIL_ZFAIL_DEC;
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
rmesa->state.stencil.clear =
- ((GLuint) ctx->Stencil.Clear |
+ ((GLuint) (ctx->Stencil.Clear & 0xff) |
(0xff << RADEON_STENCIL_MASK_SHIFT) |
- (ctx->Stencil.WriteMask[0] << RADEON_STENCIL_WRITEMASK_SHIFT));
+ ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT));
}
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
- GLfloat sx = v[MAT_SX];
- GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat sy = - v[MAT_SY];
- GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
- GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
+ float_ui32_type sx = { v[MAT_SX] };
+ float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
+ float_ui32_type sy = { - v[MAT_SY] };
+ float_ui32_type ty = { (- v[MAT_TY]) + yoffset + SUBPIXEL_Y };
+ float_ui32_type sz = { v[MAT_SZ] * rmesa->state.depth.scale };
+ float_ui32_type tz = { v[MAT_TZ] * rmesa->state.depth.scale };
+
RADEON_FIREVERTICES( rmesa );
RADEON_STATECHANGE( rmesa, vpt );
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = *(GLuint *)&sx;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = *(GLuint *)&sy;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = *(GLuint *)&sz;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = *(GLuint *)&tz;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = sx.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = sy.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = sz.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = tz.ui32;
}
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
- RADEON_FIREVERTICES( RADEON_CONTEXT(ctx) );
radeonUpdateWindow( ctx );
}
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
- GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
- GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ float_ui32_type tx;
+ float_ui32_type ty;
+
+ tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
+ ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
+ if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
{
/* Note: this should also modify whatever data the context reset
* code uses...
*/
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
-
+ RADEON_STATECHANGE( rmesa, vpt );
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
+
/* update polygon stipple x/y screen offset */
{
GLuint stx, sty;
*/
void radeonSetCliprects( radeonContextPtr rmesa )
{
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate;
+ GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate;
- if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]
- == BUFFER_BIT_BACK_LEFT) {
+ if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
/* Can't ignore 2d windows if we are page flipping.
*/
- if ( dPriv->numBackClipRects == 0 || rmesa->doPageFlip ) {
- rmesa->numClipRects = dPriv->numClipRects;
- rmesa->pClipRects = dPriv->pClipRects;
+ if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) {
+ rmesa->numClipRects = drawable->numClipRects;
+ rmesa->pClipRects = drawable->pClipRects;
}
else {
- rmesa->numClipRects = dPriv->numBackClipRects;
- rmesa->pClipRects = dPriv->pBackClipRects;
+ rmesa->numClipRects = drawable->numBackClipRects;
+ rmesa->pClipRects = drawable->pBackClipRects;
}
}
else {
/* front buffer (or none, or multiple buffers */
- rmesa->numClipRects = dPriv->numClipRects;
- rmesa->pClipRects = dPriv->pClipRects;
+ rmesa->numClipRects = drawable->numClipRects;
+ rmesa->pClipRects = drawable->pClipRects;
+ }
+
+ if ((draw_fb->Width != drawable->w) || (draw_fb->Height != drawable->h)) {
+ _mesa_resize_framebuffer(rmesa->glCtx, draw_fb,
+ drawable->w, drawable->h);
+ draw_fb->Initialized = GL_TRUE;
+ }
+
+ if (drawable != readable) {
+ if ((read_fb->Width != readable->w) || (read_fb->Height != readable->h)) {
+ _mesa_resize_framebuffer(rmesa->glCtx, read_fb,
+ readable->w, readable->h);
+ read_fb->Initialized = GL_TRUE;
+ }
}
if (rmesa->state.scissor.enabled)
radeonRecalcScissorRects( rmesa );
+
+ rmesa->lastStamp = drawable->lastStamp;
}
RADEON_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */
- /*
- * _ColorDrawBufferMask is easier to cope with than <mode>.
- * Check for software fallback, update cliprects.
- */
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
- case BUFFER_BIT_BACK_LEFT:
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ /* 0 (GL_NONE) buffers or multiple color drawing buffers */
+ FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
+ case BUFFER_BACK_LEFT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
default:
- /* 0 (GL_NONE) buffers or multiple color drawing buffers */
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
}
- if ( ctx->Color._LogicOpEnabled ) {
+ if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
+ && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
case GL_COLOR_LOGIC_OP:
RADEON_STATECHANGE( rmesa, ctx );
- if ( ctx->Color._LogicOpEnabled ) {
+ if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
+ && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
* Deferred state management - matrices, textures, other?
*/
-static void texmat_set_texrect( radeonContextPtr rmesa,
- struct gl_texture_object *tObj, GLuint unit )
-{
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- _math_matrix_set_identity( &rmesa->tmpmat[unit] );
- rmesa->tmpmat[unit].m[0] = 1.0 / baseImage->Width;
- rmesa->tmpmat[unit].m[5] = 1.0 / baseImage->Height;
-
-}
-
-static void texmat_fixup_texrect( radeonContextPtr rmesa,
- struct gl_texture_object *tObj, GLuint unit )
-{
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- GLuint i;
- for (i = 0; i < 4; i++) {
- rmesa->tmpmat[unit].m[i] = rmesa->tmpmat[unit].m[i] / baseImage->Width;
- rmesa->tmpmat[unit].m[i+4] = rmesa->tmpmat[unit].m[i+4] / baseImage->Height;
- }}
-
void radeonUploadTexMatrix( radeonContextPtr rmesa,
int unit, GLboolean swapcols )
_math_matrix_copy( &rmesa->tmpmat[unit], &rmesa->TexGenMatrix[unit] );
needMatrix = GL_TRUE;
}
- if (ctx->Texture.Unit[unit]._ReallyEnabled == TEXTURE_RECT_BIT) {
- texMatEnabled |= (RADEON_TEXGEN_TEXMAT_0_ENABLE |
- RADEON_TEXMAT_0_ENABLE) << unit;
- if (needMatrix)
- texmat_fixup_texrect( rmesa, ctx->Texture.Unit[unit]._Current, unit );
- else
- texmat_set_texrect( rmesa, ctx->Texture.Unit[unit]._Current, unit );
- needMatrix = GL_TRUE;
- }
if (needMatrix) {
rmesa->NeedTexMatrix |= 1 << unit;
radeonUploadTexMatrix( rmesa, unit,
struct gl_framebuffer *fb = ctx->DrawBuffer;
driRenderbuffer *drb;
- if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
/* draw to front */
drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
}
- else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
/* draw to back */
drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
}
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_ae_invalidate_state( ctx, new_state );
RADEON_CONTEXT(ctx)->NewGLState |= new_state;
- radeonVtxfmtInvalidate( ctx );
}