/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask[0] ) {
- case DD_FRONT_LEFT_BIT:
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
radeonSetCliprects( rmesa, GL_FRONT_LEFT );
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
radeonSetCliprects( rmesa, GL_BACK_LEFT );
break;