*/
-static GLboolean intersect_rect( XF86DRIClipRectPtr out,
- XF86DRIClipRectPtr a,
- XF86DRIClipRectPtr b )
+static GLboolean intersect_rect( drm_clip_rect_t *out,
+ drm_clip_rect_t *a,
+ drm_clip_rect_t *b )
{
*out = *a;
if ( b->x1 > out->x1 ) out->x1 = b->x1;
void radeonRecalcScissorRects( radeonContextPtr rmesa )
{
- XF86DRIClipRectPtr out;
+ drm_clip_rect_t *out;
int i;
/* Grow cliprect store?
rmesa->state.scissor.pClipRects =
MALLOC( rmesa->state.scissor.numAllocedClipRects *
- sizeof(XF86DRIClipRectRec) );
+ sizeof(drm_clip_rect_t) );
if ( rmesa->state.scissor.pClipRects == NULL ) {
rmesa->state.scissor.numAllocedClipRects = 0;
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint i;
- drmRadeonStipple stipple;
+ drm_radeon_stipple_t stipple;
/* Must flip pattern upside down.
*/
*/
stipple.mask = rmesa->state.stipple.mask;
drmCommandWrite( rmesa->dri.fd, DRM_RADEON_STIPPLE,
- &stipple, sizeof(drmRadeonStipple) );
+ &stipple, sizeof(drm_radeon_stipple_t) );
UNLOCK_HARDWARE( rmesa );
}
static void radeonUpdateSpecular( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- CARD32 p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
+ uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
RADEON_STATECHANGE( rmesa, tcl );
switch ( mode ) {
case GL_FRONT_LEFT:
rmesa->numClipRects = dPriv->numClipRects;
- rmesa->pClipRects = (XF86DRIClipRectPtr)dPriv->pClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
break;
case GL_BACK_LEFT:
/* Can't ignore 2d windows if we are page flipping.
*/
if ( dPriv->numBackClipRects == 0 || rmesa->doPageFlip ) {
rmesa->numClipRects = dPriv->numClipRects;
- rmesa->pClipRects = (XF86DRIClipRectPtr)dPriv->pClipRects;
+ rmesa->pClipRects = dPriv->pClipRects;
}
else {
rmesa->numClipRects = dPriv->numBackClipRects;
- rmesa->pClipRects = (XF86DRIClipRectPtr)dPriv->pBackClipRects;
+ rmesa->pClipRects = dPriv->pBackClipRects;
}
break;
default:
* _DrawDestMask is easier to cope with than <mode>.
*/
switch ( ctx->Color._DrawDestMask ) {
- case FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
radeonSetCliprects( rmesa, GL_FRONT_LEFT );
break;
- case BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
radeonSetCliprects( rmesa, GL_BACK_LEFT );
break;