/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/fbobject.h"
-#include "main/simple_list.h"
+#include "util/simple_list.h"
#include "main/state.h"
+#include "main/core.h"
+#include "main/stencil.h"
+#include "main/viewport.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
*/
static void radeonPolygonOffset( struct gl_context *ctx,
- GLfloat factor, GLfloat units )
+ GLfloat factor, GLfloat units, GLfloat clamp )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
{
struct gl_light *l = &ctx->Light.Light[p];
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
+/* fprintf(stderr, "%s\n", __func__); */
if (l->Enabled) {
r100ContextPtr rmesa = R100_CONTEXT(ctx);
mask &= ~ctx->Light._ColorMaterialBitmask;
if (RADEON_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ fprintf(stderr, "%s\n", __func__);
if (mask & MAT_BIT_FRONT_EMISSION) {
GLint ref, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- GLuint refmask = (((ctx->Stencil.Ref[0] & 0xff) << RADEON_STENCIL_REF_SHIFT) |
+ GLuint refmask = ((_mesa_get_stencil_ref(ctx, 0) << RADEON_STENCIL_REF_SHIFT) |
((ctx->Stencil.ValueMask[0] & 0xff) << RADEON_STENCIL_MASK_SHIFT));
RADEON_STATECHANGE( rmesa, ctx );
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = 0.0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0);
- const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ float scale[3], translate[3];
GLfloat y_scale, y_bias;
if (render_to_fbo) {
y_bias = yoffset;
}
- float_ui32_type sx = { v[MAT_SX] };
- float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
- float_ui32_type sy = { v[MAT_SY] * y_scale };
- float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
- float_ui32_type sz = { v[MAT_SZ] * depthScale };
- float_ui32_type tz = { v[MAT_TZ] * depthScale };
+ _mesa_get_viewport_xform(ctx, 0, scale, translate);
+ float_ui32_type sx = { scale[0] };
+ float_ui32_type sy = { scale[1] * y_scale };
+ float_ui32_type sz = { scale[2] };
+ float_ui32_type tx = { translate[0] + xoffset + SUBPIXEL_X };
+ float_ui32_type ty = { (translate[1] * y_scale) + y_bias + SUBPIXEL_Y };
+ float_ui32_type tz = { translate[2] };
RADEON_STATECHANGE( rmesa, vpt );
}
-static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height )
+static void radeonViewport(struct gl_context *ctx)
{
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
*/
radeonUpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
-static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,
- GLclampd farval )
+static void radeonDepthRange(struct gl_context *ctx)
{
radeonUpdateWindow( ctx );
}
-void radeonUpdateViewportOffset( struct gl_context *ctx )
-{
- r100ContextPtr rmesa = R100_CONTEXT(ctx);
- __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
- GLfloat xoffset = 0.0;
- GLfloat yoffset = (GLfloat)dPriv->h;
- const GLfloat *v = ctx->Viewport._WindowMap.m;
-
- float_ui32_type tx;
- float_ui32_type ty;
-
- tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
- ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
-
- if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )
- {
- /* Note: this should also modify whatever data the context reset
- * code uses...
- */
- RADEON_STATECHANGE( rmesa, vpt );
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = tx.ui32;
- rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = ty.ui32;
-
- /* update polygon stipple x/y screen offset */
- {
- GLuint stx, sty;
- GLuint m = rmesa->hw.msc.cmd[MSC_RE_MISC];
-
- m &= ~(RADEON_STIPPLE_X_OFFSET_MASK |
- RADEON_STIPPLE_Y_OFFSET_MASK);
-
- /* add magic offsets, then invert */
- stx = 31 - ((-1) & RADEON_STIPPLE_COORD_MASK);
- sty = 31 - ((dPriv->h - 1)
- & RADEON_STIPPLE_COORD_MASK);
-
- m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) |
- (sty << RADEON_STIPPLE_Y_OFFSET_SHIFT));
-
- if ( rmesa->hw.msc.cmd[MSC_RE_MISC] != m ) {
- RADEON_STATECHANGE( rmesa, msc );
- rmesa->hw.msc.cmd[MSC_RE_MISC] = m;
- }
- }
- }
-
- radeonUpdateScissor( ctx );
-}
-
-
-
/* =============================================================
* Miscellaneous
*/
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
- ASSERT( rop < 16 );
+ assert( rop < 16 );
RADEON_STATECHANGE( rmesa, msk );
rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = radeon_rop_tab[rop];
GLuint p, flag;
if ( RADEON_DEBUG & RADEON_STATE )
- fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr( cap ),
+ fprintf( stderr, "%s( %s = %s )\n", __func__,
+ _mesa_enum_to_string( cap ),
state ? "GL_TRUE" : "GL_FALSE" );
switch ( cap ) {
RADEON_STATECHANGE( rmesa, tcl );
if (RADEON_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ fprintf(stderr, "%s %d BEFORE %x\n", __func__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
if (ctx->_NeedEyeCoords)
}
if (RADEON_DEBUG & RADEON_STATE)
- fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
+ fprintf(stderr, "%s %d AFTER %x\n", __func__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
}
GLfloat *src = rmesa->tmpmat[unit].m;
rmesa->TexMatColSwap &= ~(1 << unit);
- if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) {
+ if (!tUnit._Current ||
+ (tUnit._Current->Target != GL_TEXTURE_3D &&
+ tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) {
if (swapcols) {
rmesa->TexMatColSwap |= 1 << unit;
/* attention some elems are swapped 2 times! */
rmesa->TexMatColSwap = 0;
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ if (ctx->Texture.Unit[unit]._Current) {
GLboolean needMatrix = GL_FALSE;
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
needMatrix = GL_TRUE;
}
}
-static GLboolean r100ValidateBuffers(struct gl_context *ctx)
+GLboolean r100ValidateBuffers(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
0, RADEON_GEM_DOMAIN_VRAM);
}
- for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; ++i) {
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; ++i) {
radeonTexObj *t;
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
+ if (!ctx->Texture.Unit[i]._Current)
continue;
t = rmesa->state.texture.unit[i].texobj;
GLuint new_state = rmesa->radeon.NewGLState;
if (new_state & _NEW_BUFFERS) {
- _mesa_update_framebuffer(ctx);
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
- _mesa_update_draw_buffer_bounds(ctx);
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
RADEON_STATECHANGE(rmesa, ctx);
}
GLboolean has_material;
if (0)
- fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState);
+ fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState);
/* Validate state:
*/
ctx->Driver.Enable = radeonEnable;
ctx->Driver.Fogfv = radeonFogfv;
ctx->Driver.FrontFace = radeonFrontFace;
- ctx->Driver.Hint = NULL;
ctx->Driver.LightModelfv = radeonLightModelfv;
ctx->Driver.Lightfv = radeonLightfv;
ctx->Driver.LineStipple = radeonLineStipple;