#include "radeon_tex.h"
#include "radeon_swtcl.h"
-static void radeonUpdateSpecular( GLcontext *ctx );
+static void radeonUpdateSpecular( struct gl_context *ctx );
/* =============================================================
* Alpha blending
*/
-static void radeonAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
+static void radeonAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
int pp_misc = rmesa->hw.ctx.cmd[CTX_PP_MISC];
rmesa->hw.ctx.cmd[CTX_PP_MISC] = pp_misc;
}
-static void radeonBlendEquationSeparate( GLcontext *ctx,
+static void radeonBlendEquationSeparate( struct gl_context *ctx,
GLenum modeRGB, GLenum modeA )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = b;
if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
- && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
+ && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
}
}
-static void radeonBlendFuncSeparate( GLcontext *ctx,
+static void radeonBlendFuncSeparate( struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK);
GLboolean fallback = GL_FALSE;
- switch ( ctx->Color.BlendSrcRGB ) {
+ switch ( ctx->Color.Blend[0].SrcRGB ) {
case GL_ZERO:
b |= RADEON_SRC_BLEND_GL_ZERO;
break;
break;
}
- switch ( ctx->Color.BlendDstRGB ) {
+ switch ( ctx->Color.Blend[0].DstRGB ) {
case GL_ZERO:
b |= RADEON_DST_BLEND_GL_ZERO;
break;
* Depth testing
*/
-static void radeonDepthFunc( GLcontext *ctx, GLenum func )
+static void radeonDepthFunc( struct gl_context *ctx, GLenum func )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
-static void radeonDepthMask( GLcontext *ctx, GLboolean flag )
+static void radeonDepthMask( struct gl_context *ctx, GLboolean flag )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
RADEON_STATECHANGE( rmesa, ctx );
}
}
-static void radeonClearDepth( GLcontext *ctx, GLclampd d )
+static void radeonClearDepth( struct gl_context *ctx, GLclampd d )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint format = (rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &
*/
-static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
+static void radeonFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
union { int i; float f; } c, d;
* Culling
*/
-static void radeonCullFace( GLcontext *ctx, GLenum unused )
+static void radeonCullFace( struct gl_context *ctx, GLenum unused )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
}
}
-static void radeonFrontFace( GLcontext *ctx, GLenum mode )
+static void radeonFrontFace( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
/* =============================================================
* Line state
*/
-static void radeonLineWidth( GLcontext *ctx, GLfloat widthf )
+static void radeonLineWidth( struct gl_context *ctx, GLfloat widthf )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
}
-static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
+static void radeonLineStipple( struct gl_context *ctx, GLint factor, GLushort pattern )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
/* =============================================================
* Masks
*/
-static void radeonColorMask( GLcontext *ctx,
+static void radeonColorMask( struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
* Polygon state
*/
-static void radeonPolygonOffset( GLcontext *ctx,
+static void radeonPolygonOffset( struct gl_context *ctx,
GLfloat factor, GLfloat units )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipplePreKMS( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint i;
UNLOCK_HARDWARE( &rmesa->radeon );
}
-static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonPolygonMode( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
-static void radeonUpdateSpecular( GLcontext *ctx )
+static void radeonUpdateSpecular( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
uint32_t p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
-static void update_global_ambient( GLcontext *ctx )
+static void update_global_ambient( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( glt );
* - light[p].colors
* - light[p].enabled
*/
-static void update_light_colors( GLcontext *ctx, GLuint p )
+static void update_light_colors( struct gl_context *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
/* Also fallback for asym colormaterial mode in twoside lighting...
*/
-static void check_twoside_fallback( GLcontext *ctx )
+static void check_twoside_fallback( struct gl_context *ctx )
{
GLboolean fallback = GL_FALSE;
GLint i;
}
-static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint light_model_ctl1 = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
}
}
-void radeonUpdateMaterial( GLcontext *ctx )
+void radeonUpdateMaterial( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
-static void update_light( GLcontext *ctx )
+static void update_light( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
}
-static void radeonLightfv( GLcontext *ctx, GLenum light,
+static void radeonLightfv( struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
-static void radeonLightModelfv( GLcontext *ctx, GLenum pname,
+static void radeonLightModelfv( struct gl_context *ctx, GLenum pname,
const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
}
-static void radeonShadeModel( GLcontext *ctx, GLenum mode )
+static void radeonShadeModel( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint s = rmesa->hw.set.cmd[SET_SE_CNTL];
* User clip planes
*/
-static void radeonClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
+static void radeonClipPlane( struct gl_context *ctx, GLenum plane, const GLfloat *eq )
{
GLint p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
r100ContextPtr rmesa = R100_CONTEXT(ctx);
rmesa->hw.ucp[p].cmd[UCP_W] = ip[3];
}
-static void radeonUpdateClipPlanes( GLcontext *ctx )
+static void radeonUpdateClipPlanes( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p;
*/
static void
-radeonStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func,
+radeonStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
static void
-radeonStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask )
+radeonStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT);
}
-static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail,
+static void radeonStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
}
-static void radeonClearStencil( GLcontext *ctx, GLint s )
+static void radeonClearStencil( struct gl_context *ctx, GLint s )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
*/
-void radeonUpdateWindow( GLcontext *ctx )
+void radeonUpdateWindow( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
}
-static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
+static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
/* Don't pipeline viewport changes, conflict with window offset
radeon_viewport(ctx, x, y, width, height);
}
-static void radeonDepthRange( GLcontext *ctx, GLclampd nearval,
+static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,
GLclampd farval )
{
radeonUpdateWindow( ctx );
}
-void radeonUpdateViewportOffset( GLcontext *ctx )
+void radeonUpdateViewportOffset( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
__DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon);
* Miscellaneous
*/
-static void radeonClearColor( GLcontext *ctx, const GLfloat color[4] )
+static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLubyte c[4];
}
-static void radeonRenderMode( GLcontext *ctx, GLenum mode )
+static void radeonRenderMode( struct gl_context *ctx, GLenum mode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
RADEON_ROP_SET,
};
-static void radeonLogicOpCode( GLcontext *ctx, GLenum opcode )
+static void radeonLogicOpCode( struct gl_context *ctx, GLenum opcode )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint rop = (GLuint)opcode - GL_CLEAR;
* State enable/disable
*/
-static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state )
+static void radeonEnable( struct gl_context *ctx, GLenum cap, GLboolean state )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p, flag;
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ALPHA_BLEND_ENABLE;
}
if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
- && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
+ && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
*/
if (state) {
ctx->Driver.BlendEquationSeparate( ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA );
- ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA,
- ctx->Color.BlendDstA );
+ ctx->Color.Blend[0].EquationRGB,
+ ctx->Color.Blend[0].EquationA );
+ ctx->Driver.BlendFuncSeparate( ctx, ctx->Color.Blend[0].SrcRGB,
+ ctx->Color.Blend[0].DstRGB,
+ ctx->Color.Blend[0].SrcA,
+ ctx->Color.Blend[0].DstA );
}
else {
FALLBACK( rmesa, RADEON_FALLBACK_BLEND_FUNC, GL_FALSE );
case GL_COLOR_LOGIC_OP:
RADEON_STATECHANGE( rmesa, ctx );
if ( (ctx->Color.ColorLogicOpEnabled || (ctx->Color.BlendEnabled
- && ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) ) {
+ && ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) ) {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_ROP_ENABLE;
} else {
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE;
}
-static void radeonLightingSpaceChange( GLcontext *ctx )
+static void radeonLightingSpaceChange( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean tmp;
}
-static void update_texturematrix( GLcontext *ctx )
+static void update_texturematrix( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT( ctx );
GLuint tpc = rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL];
}
}
-static GLboolean r100ValidateBuffers(GLcontext *ctx)
+static GLboolean r100ValidateBuffers(struct gl_context *ctx)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
return GL_TRUE;
}
-GLboolean radeonValidateState( GLcontext *ctx )
+GLboolean radeonValidateState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint new_state = rmesa->radeon.NewGLState;
}
-static void radeonInvalidateState( GLcontext *ctx, GLuint new_state )
+static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
/* A hack. Need a faster way to find this out.
*/
-static GLboolean check_material( GLcontext *ctx )
+static GLboolean check_material( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
}
-static void radeonWrapRunPipeline( GLcontext *ctx )
+static void radeonWrapRunPipeline( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean has_material;
}
}
-static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipple( struct gl_context *ctx, const GLubyte *mask )
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
GLint i;
* Many of the ctx->Driver functions might have been initialized to
* software defaults in the earlier _mesa_init_driver_functions() call.
*/
-void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 )
+void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2 )
{
ctx->Driver.UpdateState = radeonInvalidateState;
ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
ctx->Driver.DrawBuffer = radeonDrawBuffer;
ctx->Driver.ReadBuffer = radeonReadBuffer;
- if (dri2) {
- ctx->Driver.CopyPixels = _mesa_meta_CopyPixels;
- ctx->Driver.DrawPixels = _mesa_meta_DrawPixels;
+ ctx->Driver.CopyPixels = _mesa_meta_CopyPixels;
+ ctx->Driver.DrawPixels = _mesa_meta_DrawPixels;
+ if (dri2)
ctx->Driver.ReadPixels = radeonReadPixels;
- }
ctx->Driver.AlphaFunc = radeonAlphaFunc;
ctx->Driver.BlendEquationSeparate = radeonBlendEquationSeparate;