#include "main/state.h"
#include "main/context.h"
#include "main/framebuffer.h"
+#include "main/simple_list.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
RADEON_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_CULL_FRONT_IS_CCW;
+ /* Winding is inverted when rendering to FBO */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
+ mode = (mode == GL_CW) ? GL_CCW : GL_CW;
+
switch ( mode ) {
case GL_CW:
rmesa->hw.set.cmd[SET_SE_CNTL] |= RADEON_FFACE_CULL_CW;
GLboolean b, GLboolean a )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- GLuint mask = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] );
+ struct radeon_renderbuffer *rrb;
+ GLuint mask;
+
+ rrb = radeon_get_colorbuffer(&rmesa->radeon);
+ if (!rrb)
+ return;
+
+ mask = radeonPackColor( rrb->cpp,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] );
if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
RADEON_STATECHANGE( rmesa, msk );
rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
}
-static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void radeonPolygonStipplePreKMS( GLcontext *ctx, const GLubyte *mask )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint i;
*/
stipple.mask = rmesa->state.stipple.mask;
drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
- &stipple, sizeof(drm_radeon_stipple_t) );
+ &stipple, sizeof(drm_radeon_stipple_t) );
UNLOCK_HARDWARE( &rmesa->radeon );
}
if (ctx->Light.ColorMaterialEnabled)
mask &= ~ctx->Light.ColorMaterialBitmask;
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLubyte c[4];
+ struct radeon_renderbuffer *rrb;
+
+ rrb = radeon_get_colorbuffer(&rmesa->radeon);
+ if (!rrb)
+ return;
+
CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
- rmesa->radeon.state.color.clear = radeonPackColor( rmesa->radeon.radeonScreen->cpp,
+ rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
c[0], c[1], c[2], c[3] );
}
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLuint p, flag;
- if ( RADEON_DEBUG & DEBUG_STATE )
+ if ( RADEON_DEBUG & RADEON_STATE )
fprintf( stderr, "%s( %s = %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr( cap ),
state ? "GL_TRUE" : "GL_FALSE" );
GLboolean tmp;
RADEON_STATECHANGE( rmesa, tcl );
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
}
- if (RADEON_DEBUG & DEBUG_STATE)
+ if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]);
}
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
- int i;
+ int i, ret;
- radeon_validate_reset_bos(&rmesa->radeon);
+ radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
rrb = radeon_get_colorbuffer(&rmesa->radeon);
/* color buffer */
if (rrb && rrb->bo) {
- radeon_validate_bo(&rmesa->radeon, rrb->bo,
- 0, RADEON_GEM_DOMAIN_VRAM);
+ radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
+ 0, RADEON_GEM_DOMAIN_VRAM);
}
/* depth buffer */
rrb = radeon_get_depthbuffer(&rmesa->radeon);
/* color buffer */
if (rrb && rrb->bo) {
- radeon_validate_bo(&rmesa->radeon, rrb->bo,
- 0, RADEON_GEM_DOMAIN_VRAM);
+ radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, rrb->bo,
+ 0, RADEON_GEM_DOMAIN_VRAM);
}
for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
- t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
+ t = rmesa->state.texture.unit[i].texobj;
if (t->image_override && t->bo)
- radeon_validate_bo(&rmesa->radeon, t->bo,
+ radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
else if (t->mt->bo)
- radeon_validate_bo(&rmesa->radeon, t->mt->bo,
+ radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->mt->bo,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
}
- if (rmesa->radeon.dma.current)
- radeon_validate_bo(&rmesa->radeon, rmesa->radeon.dma.current,
- RADEON_GEM_DOMAIN_GTT, 0);
-
- return radeon_revalidate_bos(ctx);
+ ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
+ if (ret)
+ return GL_FALSE;
+ return GL_TRUE;
}
GLboolean radeonValidateState( GLcontext *ctx )
}
}
+static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
+{
+ r100ContextPtr r100 = R100_CONTEXT(ctx);
+ GLint i;
+
+ radeon_firevertices(&r100->radeon);
+
+ RADEON_STATECHANGE(r100, stp);
+
+ /* Must flip pattern upside down.
+ */
+ for ( i = 31 ; i >= 0; i--) {
+ r100->hw.stp.cmd[3 + i] = ((GLuint *) mask)[i];
+ }
+}
+
/* Initialize the driver's state functions.
* Many of the ctx->Driver functions might have been initialized to
* software defaults in the earlier _mesa_init_driver_functions() call.
*/
-void radeonInitStateFuncs( GLcontext *ctx )
+void radeonInitStateFuncs( GLcontext *ctx , GLboolean dri2 )
{
ctx->Driver.UpdateState = radeonInvalidateState;
ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
ctx->Driver.LogicOpcode = radeonLogicOpCode;
ctx->Driver.PolygonMode = radeonPolygonMode;
ctx->Driver.PolygonOffset = radeonPolygonOffset;
- ctx->Driver.PolygonStipple = radeonPolygonStipple;
+ if (dri2)
+ ctx->Driver.PolygonStipple = radeonPolygonStipple;
+ else
+ ctx->Driver.PolygonStipple = radeonPolygonStipplePreKMS;
ctx->Driver.RenderMode = radeonRenderMode;
ctx->Driver.Scissor = radeonScissor;
ctx->Driver.ShadeModel = radeonShadeModel;