extern void radeonUpdateMaterial( struct gl_context *ctx );
-extern void radeonUpdateViewportOffset( struct gl_context *ctx );
extern void radeonUpdateWindow( struct gl_context *ctx );
extern void radeonUpdateDrawBuffer( struct gl_context *ctx );
extern void radeonUploadTexMatrix( r100ContextPtr rmesa,
int unit, GLboolean swapcols );
+extern GLboolean r100ValidateBuffers(struct gl_context *ctx);
extern GLboolean radeonValidateState( struct gl_context *ctx );
extern void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
- __FUNCTION__, bit, mode ); \
+ __func__, bit, mode ); \
radeonFallback( &rmesa->radeon.glCtx, bit, mode ); \
} while (0)