#include "radeon_context.h"
-extern void radeonInitState( radeonContextPtr rmesa );
-extern void radeonInitStateFuncs( GLcontext *ctx );
+extern void radeonInitState( r100ContextPtr rmesa );
+extern void radeonInitStateFuncs( struct gl_context *ctx , GLboolean dri2);
-extern void radeonUpdateMaterial( GLcontext *ctx );
+extern void radeonUpdateMaterial( struct gl_context *ctx );
-extern void radeonSetCliprects( radeonContextPtr rmesa );
-extern void radeonRecalcScissorRects( radeonContextPtr rmesa );
-extern void radeonUpdateViewportOffset( GLcontext *ctx );
-extern void radeonUpdateWindow( GLcontext *ctx );
-extern void radeonUpdateDrawBuffer( GLcontext *ctx );
-extern void radeonUploadTexMatrix( radeonContextPtr rmesa,
+extern void radeonUpdateViewportOffset( struct gl_context *ctx );
+extern void radeonUpdateWindow( struct gl_context *ctx );
+extern void radeonUpdateDrawBuffer( struct gl_context *ctx );
+extern void radeonUploadTexMatrix( r100ContextPtr rmesa,
int unit, GLboolean swapcols );
-extern void radeonValidateState( GLcontext *ctx );
+extern GLboolean radeonValidateState( struct gl_context *ctx );
-extern void radeonPrintDirty( radeonContextPtr rmesa,
- const char *msg );
-
-extern void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) do { \
if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
__FUNCTION__, bit, mode ); \
- radeonFallback( rmesa->glCtx, bit, mode ); \
+ radeonFallback( rmesa->radeon.glCtx, bit, mode ); \
} while (0)