rmesa->state.depth.clear = 0x00ffffff;
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
- rmesa->state.stencil.clear = 0xff000000;
+ rmesa->state.stencil.clear = 0xffff0000;
break;
default:
fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
rmesa->hw.ATOM.cmd_size = SZ; \
rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
- rmesa->hw.ATOM.savedcmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.name = NM; \
rmesa->hw.ATOM.is_tcl = FLAG; \
rmesa->hw.ATOM.check = check_##CHK; \
((rmesa->radeonScreen->depthPitch &
RADEON_DEPTHPITCH_MASK) |
RADEON_DEPTH_ENDIAN_NO_SWAP);
+
+ if (rmesa->using_hyperz)
+ rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
RADEON_Z_TEST_LESS |
RADEON_STENCIL_ZFAIL_KEEP |
RADEON_Z_WRITE_ENABLE);
+ if (rmesa->using_hyperz) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
+ RADEON_Z_DECOMPRESSION_ENABLE;
+ if (rmesa->radeonScreen->chipset & RADEON_CHIPSET_TCL) {
+ /* works for q3, but slight rendering errors with glxgears ? */
+/* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
+ /* need this otherwise get lots of lockups with q3 ??? */
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
+ }
+ }
+
rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
RADEON_ANTI_ALIAS_NONE);
rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
- radeonSaveHwState( rmesa );
rmesa->hw.all_dirty = GL_TRUE;
}