switch ( ctx->Visual.depthBits ) {
case 16:
rmesa->radeon.state.depth.clear = 0x0000ffff;
- rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffff;
rmesa->radeon.state.stencil.clear = 0x00000000;
break;
case 24:
rmesa->radeon.state.depth.clear = 0x00ffffff;
- rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffffff;
rmesa->radeon.state.stencil.clear = 0xffff0000;
break;
default:
break;
}
- /* Only have hw stencil when depth buffer is 24 bits deep */
- rmesa->radeon.state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24 );
-
rmesa->radeon.Fallback = 0;