r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
uint32_t dwords = atom->cmd_size;
-
+
+ dwords += 2;
BEGIN_BATCH_NO_AUTOSTATE(dwords);
OUT_SCL(atom->cmd[0], atom->cmd+1);
END_BATCH();
BATCH_LOCALS(&r100->radeon);
uint32_t dwords = atom->cmd_size;
+ dwords += 4;
BEGIN_BATCH_NO_AUTOSTATE(dwords);
OUT_VEC(atom->cmd[0], atom->cmd+1);
END_BATCH();
}
+
+static void lit_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+{
+ r100ContextPtr r100 = R100_CONTEXT(ctx);
+ BATCH_LOCALS(&r100->radeon);
+ uint32_t dwords = atom->cmd_size;
+
+ dwords += 6;
+ BEGIN_BATCH_NO_AUTOSTATE(dwords);
+ OUT_VEC(atom->cmd[LIT_CMD_0], atom->cmd+1);
+ OUT_SCL(atom->cmd[LIT_CMD_1], atom->cmd+LIT_CMD_1+1);
+ END_BATCH();
+}
+
static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
BATCH_LOCALS(&r100->radeon);
struct radeon_renderbuffer *rrb;
uint32_t cbpitch;
- uint32_t zbpitch;
+ uint32_t zbpitch, depth_fmt;
uint32_t dwords = atom->cmd_size;
- GLframebuffer *fb = r100->radeon.dri.drawable->driverPrivate;
/* output the first 7 bytes of context */
BEGIN_BATCH_NO_AUTOSTATE(dwords + 4);
OUT_BATCH_TABLE(atom->cmd, 5);
- rrb = r100->radeon.state.depth.rrb;
+ rrb = radeon_get_depthbuffer(&r100->radeon);
if (!rrb) {
OUT_BATCH(0);
OUT_BATCH(0);
} else {
zbpitch = (rrb->pitch / rrb->cpp);
+ if (r100->using_hyperz)
+ zbpitch |= RADEON_DEPTH_HYPERZ;
+
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_BATCH(zbpitch);
+ if (rrb->cpp == 4)
+ depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
+ else
+ depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
+ atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
+ atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
}
OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
OUT_BATCH(atom->cmd[CTX_CMD_1]);
OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
- OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
- rrb = r100->radeon.state.color.rrb;
- if (r100->radeon.radeonScreen->driScreen->dri2.enabled) {
- rrb = (struct radeon_renderbuffer *)fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- }
+ rrb = radeon_get_colorbuffer(&r100->radeon);
if (!rrb || !rrb->bo) {
- OUT_BATCH(atom->cmd[CTX_RB3D_COLOROFFSET]);
+ OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
+ OUT_BATCH(atom->cmd[CTX_RB3D_COLOROFFSET]);
} else {
- OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
+ if (rrb->cpp == 4)
+ atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
+
+ OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
+ OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
}
OUT_BATCH(atom->cmd[CTX_CMD_2]);
OUT_BATCH(atom->cmd[CTX_RB3D_COLORPITCH]);
} else {
cbpitch = (rrb->pitch / rrb->cpp);
- if (rrb->cpp == 4)
- ;
- else
- ;
- if (r100->radeon.sarea->tiling_enabled)
- cbpitch |= R200_COLOR_TILE_ENABLE;
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
+ cbpitch |= RADEON_COLOR_TILE_ENABLE;
OUT_BATCH(cbpitch);
}
END_BATCH();
}
+
static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
uint32_t cbpitch = 0;
uint32_t zbpitch = 0;
uint32_t dwords = atom->cmd_size;
- GLframebuffer *fb = r100->radeon.dri.drawable->driverPrivate;
+ uint32_t depth_fmt;
- rrb = r100->radeon.state.color.rrb;
- if (r100->radeon.radeonScreen->driScreen->dri2.enabled) {
- rrb = (struct radeon_renderbuffer *)fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ rrb = radeon_get_colorbuffer(&r100->radeon);
+ if (!rrb || !rrb->bo) {
+ fprintf(stderr, "no rrb\n");
+ return;
}
- if (rrb) {
- assert(rrb->bo != NULL);
- cbpitch = (rrb->pitch / rrb->cpp);
- if (r100->radeon.sarea->tiling_enabled)
+
+ atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
+ if (rrb->cpp == 4)
+ atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
+
+ cbpitch = (rrb->pitch / rrb->cpp);
+ if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
cbpitch |= R200_COLOR_TILE_ENABLE;
- }
- drb = r100->radeon.state.depth.rrb;
- if (drb)
+ drb = radeon_get_depthbuffer(&r100->radeon);
+ if (drb) {
zbpitch = (drb->pitch / drb->cpp);
+ if (drb->cpp == 4)
+ depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
+ else
+ depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
+ atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
+ atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
+
+ }
/* output the first 7 bytes of context */
+ dwords = 10;
+ if (drb)
+ dwords += 6;
+ if (rrb)
+ dwords += 6;
BEGIN_BATCH_NO_AUTOSTATE(dwords);
/* In the CS case we need to split this up */
if (drb) {
OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHOFFSET, 0));
- OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_BATCH_RELOC(0, drb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHPITCH, 0));
OUT_BATCH(zbpitch);
OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
-
if (rrb) {
OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLOROFFSET, 0));
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
- }
- if (rrb) {
- if (rrb->cpp == 4)
- ;
- else
- ;
OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
OUT_BATCH(cbpitch);
}
END_BATCH();
}
+static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom)
+{
+ r100ContextPtr r100 = R100_CONTEXT(ctx);
+ BATCH_LOCALS(&r100->radeon);
+ uint32_t dwords = atom->cmd_size;
+ int i = atom->idx, j;
+ radeonTexObj *t = r100->state.texture.unit[i].texobj;
+ radeon_mipmap_level *lvl;
+
+ if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT))
+ return;
+
+ if (!t)
+ return;
+
+ if (!t->mt)
+ return;
+
+ BEGIN_BATCH_NO_AUTOSTATE(dwords + 10);
+ OUT_BATCH_TABLE(atom->cmd, 3);
+ lvl = &t->mt->levels[0];
+ for (j = 0; j < 5; j++) {
+ OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset,
+ RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ }
+ END_BATCH();
+}
+
static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
{
r100ContextPtr r100 = R100_CONTEXT(ctx);
uint32_t dwords = atom->cmd_size;
int i = atom->idx;
radeonTexObj *t = r100->state.texture.unit[i].texobj;
+ radeon_mipmap_level *lvl;
if (t && t->mt && !t->image_override)
dwords += 2;
BEGIN_BATCH_NO_AUTOSTATE(dwords);
+
OUT_BATCH_TABLE(atom->cmd, 3);
if (t && t->mt && !t->image_override) {
- OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
- RADEON_GEM_DOMAIN_VRAM, 0, 0);
- } else {
+ if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) {
+ lvl = &t->mt->levels[0];
+ OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ } else {
+ OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ }
+ } else if (!t) {
/* workaround for old CS mechanism */
OUT_BATCH(r100->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]);
// OUT_BATCH(r100->radeon.radeonScreen);
+ } else {
+ OUT_BATCH(t->override_offset);
}
OUT_BATCH_TABLE((atom->cmd+4), 5);
END_BATCH();
}
+static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
+{
+ r100ContextPtr r100 = R100_CONTEXT(ctx);
+ BATCH_LOCALS(&r100->radeon);
+ uint32_t dwords = atom->cmd_size;
+ int i = atom->idx;
+ radeonTexObj *t = r100->state.texture.unit[i].texobj;
+ radeon_mipmap_level *lvl;
+ int hastexture = 1;
+
+ if (!t)
+ hastexture = 0;
+ else {
+ if (!t->mt && !t->bo)
+ hastexture = 0;
+ }
+ dwords += 1;
+ if (hastexture)
+ dwords += 2;
+ else
+ dwords -= 2;
+ BEGIN_BATCH_NO_AUTOSTATE(dwords);
+
+ OUT_BATCH(CP_PACKET0(RADEON_PP_TXFILTER_0 + (24 * i), 1));
+ OUT_BATCH_TABLE((atom->cmd + 1), 2);
+
+ if (hastexture) {
+ OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0));
+ if (t->mt && !t->image_override) {
+ if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) {
+ lvl = &t->mt->levels[0];
+ OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ } else {
+ OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ }
+ } else {
+ if (t->bo)
+ OUT_BATCH_RELOC(t->tile_bits, t->bo, 0,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ }
+ }
+
+ OUT_BATCH(CP_PACKET0(RADEON_PP_TXCBLEND_0 + (i * 24), 1));
+ OUT_BATCH_TABLE((atom->cmd+4), 2);
+ OUT_BATCH(CP_PACKET0(RADEON_PP_BORDER_COLOR_0 + (i * 4), 0));
+ OUT_BATCH((atom->cmd[TEX_PP_BORDER_COLOR]));
+ END_BATCH();
+}
+
/* Initialize the context's hardware state.
*/
void radeonInitState( r100ContextPtr rmesa )
{
GLcontext *ctx = rmesa->radeon.glCtx;
- GLuint color_fmt, depth_fmt, i;
- GLint drawPitch, drawOffset;
-
- switch ( rmesa->radeon.radeonScreen->cpp ) {
- case 2:
- color_fmt = RADEON_COLOR_FORMAT_RGB565;
- break;
- case 4:
- color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
- break;
- default:
- fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
- exit( -1 );
- }
+ GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
switch ( ctx->Visual.depthBits ) {
case 16:
rmesa->radeon.state.depth.clear = 0x0000ffff;
- rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffff;
- depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
rmesa->radeon.state.stencil.clear = 0x00000000;
break;
case 24:
rmesa->radeon.state.depth.clear = 0x00ffffff;
- rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffffff;
- depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
rmesa->radeon.state.stencil.clear = 0xffff0000;
break;
default:
- fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits );
- exit( -1 );
+ break;
}
- /* Only have hw stencil when depth buffer is 24 bits deep */
- rmesa->radeon.state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
- ctx->Visual.depthBits == 24 );
-
rmesa->radeon.Fallback = 0;
- if ( ctx->Visual.doubleBufferMode && rmesa->radeon.sarea->pfCurrentPage == 0 ) {
- drawOffset = rmesa->radeon.radeonScreen->backOffset;
- drawPitch = rmesa->radeon.radeonScreen->backPitch;
- } else {
- drawOffset = rmesa->radeon.radeonScreen->frontOffset;
- drawPitch = rmesa->radeon.radeonScreen->frontPitch;
- }
rmesa->radeon.hw.max_state_size = 0;
ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
ALLOC_STATE_IDX( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
ALLOC_STATE_IDX( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
- ALLOC_STATE_IDX( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0, 2 );
+ ALLOC_STATE_IDX( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
- for (i = 0; i < 3; i++)
- rmesa->hw.tex[i].emit = tex_emit;
+ for (i = 0; i < 3; i++) {
+ if (rmesa->radeon.radeonScreen->kernel_mm)
+ rmesa->hw.tex[i].emit = tex_emit_cs;
+ else
+ rmesa->hw.tex[i].emit = tex_emit;
+ }
if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR100)
{
ALLOC_STATE_IDX( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
ALLOC_STATE_IDX( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
ALLOC_STATE_IDX( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
+ for (i = 0; i < 3; i++)
+ rmesa->hw.cube[i].emit = cube_emit;
}
else
{
cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
}
+ if (rmesa->radeon.radeonScreen->kernel_mm) {
+ rmesa->hw.grd.emit = scl_emit;
+ rmesa->hw.fog.emit = vec_emit;
+ rmesa->hw.glt.emit = vec_emit;
+ rmesa->hw.eye.emit = vec_emit;
+
+ for (i = 0; i <= 6; i++)
+ rmesa->hw.mat[i].emit = vec_emit;
+
+ for (i = 0; i < 8; i++)
+ rmesa->hw.lit[i].emit = lit_emit;
+
+ for (i = 0; i < 6; i++)
+ rmesa->hw.ucp[i].emit = vec_emit;
+ }
+
rmesa->last_ReallyEnabled = -1;
/* Initial Harware state:
RADEON_SRC_BLEND_GL_ONE |
RADEON_DST_BLEND_GL_ZERO );
- rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
- rmesa->radeon.radeonScreen->depthOffset + rmesa->radeon.radeonScreen->fbLocation;
-
- rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
- ((rmesa->radeon.radeonScreen->depthPitch &
- RADEON_DEPTHPITCH_MASK) |
- RADEON_DEPTH_ENDIAN_NO_SWAP);
-
- if (rmesa->using_hyperz)
- rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
-
- rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
- RADEON_Z_TEST_LESS |
+ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
RADEON_STENCIL_TEST_ALWAYS |
RADEON_STENCIL_FAIL_KEEP |
RADEON_STENCIL_ZPASS_KEEP |
RADEON_ANTI_ALIAS_NONE);
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
- color_fmt |
RADEON_ZBLOCK16);
switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
else
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
- rmesa->radeon.radeonScreen->fbLocation)
- & RADEON_COLOROFFSET_MASK);
-
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
- RADEON_COLORPITCH_MASK) |
- RADEON_COLOR_ENDIAN_NO_SWAP);
-
-
- /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
- if (rmesa->radeon.sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
- }
rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
RADEON_BFACE_SOLID |