* discrete and there are no intervening state changes. (Somewhat
* duplicates changes to DrawArrays code)
*/
-static void EMIT_PRIM( GLcontext *ctx,
+static void radeonEmitPrim( GLcontext *ctx,
GLenum prim,
GLuint hwprim,
GLuint start,
count - start );
}
-
+#define EMIT_PRIM( ctx, prim, hwprim, start, count ) do { \
+ radeonEmitPrim( ctx, prim, hwprim, start, count ); \
+ (void) rmesa; } while (0)
/* Try & join small primitives
*/
#define EMIT_ELT(dest, offset, x) do { \
int off = offset + ( ( (GLuint)dest & 0x2 ) >> 1 ); \
GLushort *des = (GLushort *)( (GLuint)dest & ~0x2 ); \
- (des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); } while (0)
+ (des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); \
+ (void)rmesa; } while (0)
#else
-#define EMIT_ELT(dest, offset, x) (dest)[offset] = (GLushort) (x)
+#define EMIT_ELT(dest, offset, x) do { \
+ (dest)[offset] = (GLushort) (x); \
+ (void)rmesa; } while (0)
#endif
#define EMIT_TWO_ELTS(dest, offset, x, y) *(GLuint *)(dest+offset) = ((y)<<16)|(x);