case GL_TEXTURE_ENV_COLOR: {
GLubyte c[4];
GLuint envColor;
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
+ _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
RADEON_STATECHANGE( rmesa, tex[unit] );