default:
return;
}
-
- /* Mark this texobj as dirty (one bit per tex unit)
- */
- t->dirty_state = R100_TEX_ALL;
}
static void radeonDeleteTexture( GLcontext *ctx,
functions->TexImage2D = radeonTexImage2D;
functions->TexSubImage1D = radeonTexSubImage1D;
functions->TexSubImage2D = radeonTexSubImage2D;
+ functions->GetTexImage = radeonGetTexImage;
+ functions->GetCompressedTexImage = radeonGetCompressedTexImage;
functions->NewTextureObject = radeonNewTextureObject;
// functions->BindTexture = radeonBindTexture;