Convert all uses of CARD32 and CARD8 to int32_t and int8_t.
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_tex.c
index 0daae1fab9bb2f72e8b19efd1dc6fb9c4e2c2e9c..87c26f89780f8262ea0df952594a6bc6be88ff4a 100644 (file)
@@ -88,13 +88,17 @@ static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
    case GL_MIRRORED_REPEAT:
       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
       break;
-   case GL_MIRROR_CLAMP_ATI:
+   case GL_MIRROR_CLAMP_EXT:
       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
       is_clamp = GL_TRUE;
       break;
-   case GL_MIRROR_CLAMP_TO_EDGE_ATI:
+   case GL_MIRROR_CLAMP_TO_EDGE_EXT:
       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
       break;
+   case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+      t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
+      is_clamp_to_border = GL_TRUE;
+      break;
    default:
       _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
    }
@@ -117,13 +121,17 @@ static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
    case GL_MIRRORED_REPEAT:
       t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
       break;
-   case GL_MIRROR_CLAMP_ATI:
+   case GL_MIRROR_CLAMP_EXT:
       t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
       is_clamp = GL_TRUE;
       break;
-   case GL_MIRROR_CLAMP_TO_EDGE_ATI:
+   case GL_MIRROR_CLAMP_TO_EDGE_EXT:
       t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
       break;
+   case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+      t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
+      is_clamp_to_border = GL_TRUE;
+      break;
    default:
       _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
    }
@@ -502,7 +510,6 @@ static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
    driTextureObject * t = (driTextureObject *) texObj->DriverData;
    GLuint face;
 
-
    /* which cube face or ordinary 2D image */
    switch (target) {
    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@@ -616,10 +623,6 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
               _mesa_lookup_enum_by_nr( pname ) );
    }
 
-   if ( ( target != GL_TEXTURE_2D ) &&
-       ( target != GL_TEXTURE_1D ) )
-      return;
-
    switch ( pname ) {
    case GL_TEXTURE_MIN_FILTER:
    case GL_TEXTURE_MAG_FILTER:
@@ -659,7 +662,6 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
 }
 
 
-
 static void radeonBindTexture( GLcontext *ctx, GLenum target,
                               struct gl_texture_object *texObj )
 {
@@ -668,13 +670,12 @@ static void radeonBindTexture( GLcontext *ctx, GLenum target,
               ctx->Texture.CurrentUnit );
    }
 
-   if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
-      if ( texObj->DriverData == NULL ) {
-        radeonAllocTexObj( texObj );
-      }
-   }
+   assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D &&
+            target != GL_TEXTURE_RECTANGLE_NV) ||
+           (texObj->DriverData != NULL) );
 }
 
+
 static void radeonDeleteTexture( GLcontext *ctx,
                                 struct gl_texture_object *texObj )
 {
@@ -718,58 +719,40 @@ static void radeonTexGen( GLcontext *ctx,
    rmesa->recheck_texgen[unit] = GL_TRUE;
 }
 
-/* Fixup MaxAnisotropy according to user preference.
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object.  Not done at this time.
  */
-static struct gl_texture_object *radeonNewTextureObject ( GLcontext *ctx,
-                                                         GLuint name,
-                                                         GLenum target ) {
-    struct gl_texture_object *obj;
-    obj = _mesa_new_texture_object (ctx, name, target);
-    obj->MaxAnisotropy = driQueryOptionf (&RADEON_CONTEXT(ctx)->optionCache,
-                                         "def_max_anisotropy");
-    return obj;
-}
-
-
-void radeonInitTextureFuncs( GLcontext *ctx )
+static struct gl_texture_object *
+radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
 {
    radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+   struct gl_texture_object *obj;
+   obj = _mesa_new_texture_object(ctx, name, target);
+   if (!obj)
+      return NULL;
+   obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+   radeonAllocTexObj( obj );
+   return obj;
+}
 
 
-   ctx->Driver.ChooseTextureFormat     = radeonChooseTextureFormat;
-   ctx->Driver.TexImage1D              = radeonTexImage1D;
-   ctx->Driver.TexImage2D              = radeonTexImage2D;
-   ctx->Driver.TexImage3D              = _mesa_store_teximage3d;
-   ctx->Driver.TexSubImage1D           = radeonTexSubImage1D;
-   ctx->Driver.TexSubImage2D           = radeonTexSubImage2D;
-   ctx->Driver.TexSubImage3D           = _mesa_store_texsubimage3d;
-   ctx->Driver.CopyTexImage1D          = _swrast_copy_teximage1d;
-   ctx->Driver.CopyTexImage2D          = _swrast_copy_teximage2d;
-   ctx->Driver.CopyTexSubImage1D       = _swrast_copy_texsubimage1d;
-   ctx->Driver.CopyTexSubImage2D       = _swrast_copy_texsubimage2d;
-   ctx->Driver.CopyTexSubImage3D       = _swrast_copy_texsubimage3d;
-   ctx->Driver.TestProxyTexImage       = _mesa_test_proxy_teximage;
-
-   ctx->Driver.NewTextureObject         = radeonNewTextureObject;
-   ctx->Driver.BindTexture             = radeonBindTexture;
-   ctx->Driver.CreateTexture           = NULL; /* FIXME: Is this used??? */
-   ctx->Driver.DeleteTexture           = radeonDeleteTexture;
-   ctx->Driver.IsTextureResident       = driIsTextureResident;
-   ctx->Driver.PrioritizeTexture       = NULL;
-   ctx->Driver.ActiveTexture           = NULL;
-   ctx->Driver.UpdateTexturePalette    = NULL;
-
-   ctx->Driver.TexEnv                  = radeonTexEnv;
-   ctx->Driver.TexParameter            = radeonTexParameter;
-   ctx->Driver.TexGen                   = radeonTexGen;
-
-   driInitTextureObjects( ctx, & rmesa->swapped,
-                         DRI_TEXMGR_DO_TEXTURE_1D
-                         | DRI_TEXMGR_DO_TEXTURE_2D );
-
-   /* Hack: radeonNewTextureObject is not yet installed when the
-    * default textures are created. Therefore set MaxAnisotropy of the
-    * default 2D texture now. */
-   ctx->Shared->Default2D->MaxAnisotropy = driQueryOptionf (&rmesa->optionCache,
-                                                           "def_max_anisotropy");
+void radeonInitTextureFuncs( struct dd_function_table *functions )
+{
+   functions->ChooseTextureFormat      = radeonChooseTextureFormat;
+   functions->TexImage1D               = radeonTexImage1D;
+   functions->TexImage2D               = radeonTexImage2D;
+   functions->TexSubImage1D            = radeonTexSubImage1D;
+   functions->TexSubImage2D            = radeonTexSubImage2D;
+
+   functions->NewTextureObject         = radeonNewTextureObject;
+   functions->BindTexture              = radeonBindTexture;
+   functions->DeleteTexture            = radeonDeleteTexture;
+   functions->IsTextureResident                = driIsTextureResident;
+
+   functions->TexEnv                   = radeonTexEnv;
+   functions->TexParameter             = radeonTexParameter;
+   functions->TexGen                   = radeonTexGen;
 }