#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
+#include "texobj.h"
#include "radeon_context.h"
case GL_MIRRORED_REPEAT:
t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
break;
- case GL_MIRROR_CLAMP_ATI:
+ case GL_MIRROR_CLAMP_EXT:
t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
is_clamp = GL_TRUE;
break;
- case GL_MIRROR_CLAMP_TO_EDGE_ATI:
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
default:
_mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
}
case GL_MIRRORED_REPEAT:
t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
break;
- case GL_MIRROR_CLAMP_ATI:
+ case GL_MIRROR_CLAMP_EXT:
t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
is_clamp = GL_TRUE;
break;
- case GL_MIRROR_CLAMP_TO_EDGE_ATI:
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
default:
_mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
}
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
-
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
}
case GL_TEXTURE_LOD_BIAS_EXT: {
- GLfloat bias;
+ GLfloat bias, min;
GLuint b;
/* The Radeon's LOD bias is a signed 2's complement value with a
* functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
* [0.0,4.0] to [0,127].
*/
- bias = CLAMP( *param, -1.0, 4.0 );
+ min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ?
+ 0.0 : -1.0;
+ bias = CLAMP( *param, min, 4.0 );
if ( bias == 0 ) {
b = 0;
} else if ( bias > 0 ) {
_mesa_lookup_enum_by_nr( pname ) );
}
- if ( ( target != GL_TEXTURE_2D ) &&
- ( target != GL_TEXTURE_1D ) )
- return;
-
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
}
-
static void radeonBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
ctx->Texture.CurrentUnit );
}
- if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
- if ( texObj->DriverData == NULL ) {
- radeonAllocTexObj( texObj );
- }
- }
+ assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV) ||
+ (texObj->DriverData != NULL) );
}
+
static void radeonDeleteTexture( GLcontext *ctx,
struct gl_texture_object *texObj )
{
driDestroyTextureObject( t );
}
+
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, texObj);
}
/* Need:
rmesa->recheck_texgen[unit] = GL_TRUE;
}
-
-void radeonInitTextureFuncs( GLcontext *ctx )
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
+ */
+static struct gl_texture_object *
+radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+ obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+ radeonAllocTexObj( obj );
+ return obj;
+}
- ctx->Driver.ChooseTextureFormat = radeonChooseTextureFormat;
- ctx->Driver.TexImage1D = radeonTexImage1D;
- ctx->Driver.TexImage2D = radeonTexImage2D;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = radeonTexSubImage1D;
- ctx->Driver.TexSubImage2D = radeonTexSubImage2D;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- ctx->Driver.BindTexture = radeonBindTexture;
- ctx->Driver.CreateTexture = NULL; /* FIXME: Is this used??? */
- ctx->Driver.DeleteTexture = radeonDeleteTexture;
- ctx->Driver.IsTextureResident = driIsTextureResident;
- ctx->Driver.PrioritizeTexture = NULL;
- ctx->Driver.ActiveTexture = NULL;
- ctx->Driver.UpdateTexturePalette = NULL;
-
- ctx->Driver.TexEnv = radeonTexEnv;
- ctx->Driver.TexParameter = radeonTexParameter;
- ctx->Driver.TexGen = radeonTexGen;
-
- driInitTextureObjects( ctx, & rmesa->swapped,
- DRI_TEXMGR_DO_TEXTURE_1D
- | DRI_TEXMGR_DO_TEXTURE_2D );
+void radeonInitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->ChooseTextureFormat = radeonChooseTextureFormat;
+ functions->TexImage1D = radeonTexImage1D;
+ functions->TexImage2D = radeonTexImage2D;
+ functions->TexSubImage1D = radeonTexSubImage1D;
+ functions->TexSubImage2D = radeonTexSubImage2D;
+
+ functions->NewTextureObject = radeonNewTextureObject;
+ functions->BindTexture = radeonBindTexture;
+ functions->DeleteTexture = radeonDeleteTexture;
+ functions->IsTextureResident = driIsTextureResident;
+
+ functions->TexEnv = radeonTexEnv;
+ functions->TexParameter = radeonTexParameter;
+ functions->TexGen = radeonTexGen;
}