#include "main/context.h"
#include "main/enums.h"
#include "main/image.h"
+#include "main/mfeatures.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "radeon_context.h"
#include "radeon_mipmap_tree.h"
-#include "radeon_state.h"
#include "radeon_ioctl.h"
-#include "radeon_swtcl.h"
#include "radeon_tex.h"
#include "xmlpool.h"
#define SCALED_FLOAT_TO_BYTE( x, scale ) \
(((GLuint)((255.0F / scale) * (x))) / 2)
-static void radeonTexEnv( GLcontext *ctx, GLenum target,
+static void radeonTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
* next UpdateTextureState
*/
-static void radeonTexParameter( GLcontext *ctx, GLenum target,
+static void radeonTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params )
{
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
- radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
+ radeonSetTexMaxAnisotropy( t, texObj->Sampler.MaxAnisotropy );
+ radeonSetTexFilter( t, texObj->Sampler.MinFilter, texObj->Sampler.MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
- radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
+ radeonSetTexWrap( t, texObj->Sampler.WrapS, texObj->Sampler.WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
- radeonSetTexBorderColor( t, texObj->BorderColor );
+ radeonSetTexBorderColor( t, texObj->Sampler.BorderColor.f );
break;
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
-
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
+ t->validated = GL_FALSE;
break;
default:
}
}
-static void radeonDeleteTexture( GLcontext *ctx,
+static void radeonDeleteTexture( struct gl_context *ctx,
struct gl_texture_object *texObj )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
}
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- }
+ radeon_miptree_unreference(&t->mt);
+
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, texObj);
}
* Basically impossible to do this on the fly - just collect some
* basic info & do the checks from ValidateState().
*/
-static void radeonTexGen( GLcontext *ctx,
+static void radeonTexGen( struct gl_context *ctx,
GLenum coord,
GLenum pname,
const GLfloat *params )
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
-radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
_mesa_initialize_texture_object(&t->base, name, target);
- t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
+ t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
t->border_fallback = GL_FALSE;
t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
- radeonSetTexWrap( t, t->base.WrapS, t->base.WrapT );
- radeonSetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
- radeonSetTexFilter( t, t->base.MinFilter, t->base.MagFilter );
- radeonSetTexBorderColor( t, t->base.BorderColor );
+ radeonSetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT );
+ radeonSetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
+ radeonSetTexFilter( t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter );
+ radeonSetTexBorderColor( t, t->base.Sampler.BorderColor.f );
return &t->base;
}
-void radeonInitTextureFuncs( struct dd_function_table *functions )
+void radeonInitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions )
{
functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
functions->TexImage1D = radeonTexImage1D;
functions->CompressedTexImage2D = radeonCompressedTexImage2D;
functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
+ if (radeon->radeonScreen->kernel_mm) {
+ functions->CopyTexSubImage2D = radeonCopyTexSubImage2D;
+ }
+
functions->GenerateMipmap = radeonGenerateMipmap;
functions->NewTextureImage = radeonNewTextureImage;
functions->MapTexture = radeonMapTexture;
functions->UnmapTexture = radeonUnmapTexture;
+#if FEATURE_OES_EGL_image
+ functions->EGLImageTargetTexture2D = radeon_image_target_texture_2d;
+#endif
+
driInitTextureFormats();
}