GLuint pitch);
extern void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv);
+extern void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
+ __DRIdrawable *dPriv);
+
extern void radeonUpdateTextureState( GLcontext *ctx );
extern int radeonUploadTexImages( r100ContextPtr rmesa, radeonTexObjPtr t,
extern void radeonDestroyTexObj( r100ContextPtr rmesa, radeonTexObjPtr t );
-extern void radeonInitTextureFuncs( struct dd_function_table *functions );
+extern void radeonInitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
#endif /* __RADEON_TEX_H__ */