_mesa_select_tex_image(ctx, texObj, target, level);
int srcx, srcy, dstx, dsty;
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+ radeon_prepare_render(radeon);
+
if (border)
goto fail;
struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target);
struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+ radeon_prepare_render(radeon);
+
if (!do_copy_texsubimage(ctx, target, level,
radeon_tex_obj(texObj), (radeon_texture_image *)texImage,
xoffset, yoffset, x, y, width, height)) {