* then unmap it.
*/
static void
-radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+radeon_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, int compressed)
}
void
-radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
}
void
-radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)