r100ContextPtr rmesa = pDRICtx->driverPrivate;
struct gl_texture_object *tObj =
_mesa_lookup_texture(rmesa->radeon.glCtx, texname);
- radeonTexObjPtr t;
+ radeonTexObjPtr t = radeon_tex_obj(tObj);
if (tObj == NULL)
return;
- t = (radeonTexObjPtr) tObj->DriverData;
-
t->image_override = GL_TRUE;
if (!offset)
return;
-
- t->pp_txoffset = offset;
+
+ t->bo = NULL;
+ t->override_offset = offset;
t->pp_txpitch = pitch - 32;
switch (depth) {
cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
- // GLuint bytesPerFace = texobj->base.totalSize / 6;
- // ASSERT(texobj->base.totalSize % 6 == 0);
- GLuint bytesPerFace = 1; // TODO
RADEON_STATECHANGE( rmesa, cube[unit] );
cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
- /* dont know if this setup conforms to OpenGL..
- * at least it matches the behavior of mesa software renderer
- */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_0] = texobj->pp_txoffset; /* right */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_1] = texobj->pp_txoffset + 1 * bytesPerFace; /* left */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
+ /* state filled out in the cube_emit */
}
}
rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
}
- texobj->dirty_state &= ~(1<<unit);
-
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
}
+
return GL_TRUE;
}
radeonTexObj *t = radeon_tex_obj(texObj);
int ret;
- fprintf(stderr,"t dirty %d %x %d\n", unit, t->dirty_state, t->validated);
-
if (!radeon_validate_texture_miptree(ctx, texObj))
return GL_FALSE;
- /* yuv conversion only works in first unit */
- if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
- return GL_FALSE;
-
-
ret = setup_hardware_state(rmesa, t, unit);
if (ret == GL_FALSE)
return GL_FALSE;
+ /* yuv conversion only works in first unit */
+ if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
+ return GL_FALSE;
+
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
(RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
RADEON_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
- fprintf(stderr,"setting pp cntl to %x\n", rmesa->hw.ctx.cmd[CTX_PP_CNTL]);
rmesa->recheck_texgen[unit] = GL_TRUE;
- if (t->dirty_state & (1<<unit)) {
- import_tex_obj_state( rmesa, unit, t );
- }
+ import_tex_obj_state( rmesa, unit, t );
if (rmesa->recheck_texgen[unit]) {
GLboolean fallback = !radeon_validate_texgen( ctx, unit );