* Texture unit state management
*/
-static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
}
}
-void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
+void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
struct radeon_framebuffer *rfb;
radeonTexObjPtr t;
uint32_t pitch_val;
- uint32_t internalFormat, type, format;
+ uint32_t internalFormat, format;
+ gl_format texFormat;
- type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
- internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
+ internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? GL_RGB : GL_RGBA);
radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
return;
}
- radeon_update_renderbuffers(pDRICtx, dPriv);
- /* back & depth buffer are useless free them right away */
- rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
- rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
+ radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
rb = rfb->color_rb[0];
if (rb->bo == NULL) {
/* Failed to BO for the buffer */
return;
}
-
+
_mesa_lock_texture(radeon->glCtx, texObj);
if (t->bo) {
radeon_bo_unref(t->bo);
radeon_miptree_unreference(&t->mt);
radeon_miptree_unreference(&rImage->mt);
- _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
- rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
- texImage->RowStride = rb->pitch / rb->cpp;
-
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
t->override_offset = 0;
switch (rb->cpp) {
case 4:
- if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
- else
+ texFormat = MESA_FORMAT_RGB888;
+ }
+ else {
t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
+ texFormat = MESA_FORMAT_ARGB8888;
+ }
t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
break;
case 3:
default:
+ texFormat = MESA_FORMAT_RGB888;
t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
break;
case 2:
+ texFormat = MESA_FORMAT_RGB565;
t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
break;
}
+ _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
+ rb->base.Width, rb->base.Height, 1, 0,
+ rb->cpp, texFormat);
+ texImage->RowStride = rb->pitch / rb->cpp;
+
t->pp_txpitch &= (1 << 13) -1;
pitch_val = rb->pitch;
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
t->pp_txpitch = pitch_val;
t->pp_txpitch -= 32;
+ } else {
+ t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
+ RADEON_TXFORMAT_HEIGHT_MASK |
+ RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
+ RADEON_TXFORMAT_F5_WIDTH_MASK |
+ RADEON_TXFORMAT_F5_HEIGHT_MASK);
+ t->pp_txformat |= ((texImage->WidthLog2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
+ (texImage->HeightLog2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
}
t->validated = GL_TRUE;
_mesa_unlock_texture(radeon->glCtx, texObj);
void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
- radeonSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+ radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
/* Returns GL_FALSE if fallback required.
*/
-static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
return GL_TRUE;
}
-static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
return !t->border_fallback;
}
-static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
+static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
return GL_TRUE;
}
-void radeonUpdateTextureState( GLcontext *ctx )
+void radeonUpdateTextureState( struct gl_context *ctx )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
GLboolean ok;