#include "radeon_mipmap_tree.h"
+
+static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
+ GLuint numrows, GLuint rowsize)
+{
+ assert(rowsize <= dststride);
+ assert(rowsize <= srcstride);
+
+ if (rowsize == srcstride && rowsize == dststride) {
+ memcpy(dst, src, numrows*rowsize);
+ } else {
+ GLuint i;
+ for(i = 0; i < numrows; ++i) {
+ memcpy(dst, src, rowsize);
+ dst += dststride;
+ src += srcstride;
+ }
+ }
+}
+
/* textures */
/**
* Allocate an empty texture image object.
}
}
+static void map_override(GLcontext *ctx, radeonTexObj *t)
+{
+ radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
+
+ radeon_bo_map(t->bo, GL_FALSE);
+
+ img->base.Data = t->bo->ptr;
+ _mesa_set_fetch_functions(&img->base, 2);
+}
+
+static void unmap_override(GLcontext *ctx, radeonTexObj *t)
+{
+ radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
+
+ radeon_bo_unmap(t->bo);
+
+ img->base.Data = NULL;
+}
+
/**
* Map a validated texture for reading during software rendering.
*/
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
+ if (!radeon_validate_texture_miptree(ctx, texObj))
+ return;
+
/* for r100 3D sw fallbacks don't have mt */
+ if (t->image_override && t->bo)
+ map_override(ctx, t);
+
if (!t->mt)
- return;
+ return;
radeon_bo_map(t->mt->bo, GL_FALSE);
for(face = 0; face < t->mt->faces; ++face) {
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
+ if (t->image_override && t->bo)
+ unmap_override(ctx, t);
/* for r100 3D sw fallbacks don't have mt */
if (!t->mt)
return;
/* try to find a format which will only need a memcopy */
static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa,
GLenum srcFormat,
- GLenum srcType)
+ GLenum srcType, GLboolean fbo)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *)&ui);
/* r100 can only do this */
- if (IS_R100_CLASS(rmesa->radeonScreen))
+ if (IS_R100_CLASS(rmesa->radeonScreen) || fbo)
return _dri_texformat_argb8888;
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
return &_mesa_texformat_rgba8888_rev;
+ } else if (IS_R200_CLASS(rmesa->radeonScreen)) {
+ return _dri_texformat_argb8888;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
return &_mesa_texformat_argb8888_rev;
return _dri_texformat_argb8888;
}
-const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
+const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
+{
+ return radeonChooseTextureFormat(ctx, internalFormat, format,
+ type, 0);
+}
+
+const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type, GLboolean fbo)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
const GLboolean do32bpt =
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
default:
- return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type) :
+ return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
}
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- radeonChoose8888TexFormat(rmesa, format,type) :
+ radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
case GL_RGBA4:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return _dri_texformat_a8;
-
+ /* r200: can't use a8 format since interpreting hw I8 as a8 would result
+ in wrong rgb values (same as alpha value instead of 0). */
+ if (IS_R200_CLASS(rmesa->radeonScreen))
+ return _dri_texformat_al88;
+ else
+ return _dri_texformat_a8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
-#if 0
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- return &_mesa_texformat_z16;
- case GL_UNSIGNED_INT:
- return &_mesa_texformat_z32;
- case GL_UNSIGNED_INT_24_8_EXT:
- default:
- return &_mesa_texformat_z24_s8;
- }
-#else
- return &_mesa_texformat_z16;
-#endif
-
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return &_mesa_texformat_s8_z24;
default:
_mesa_problem(ctx,
- "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
- (int)internalFormat);
+ "unexpected internalFormat 0x%x in %s",
+ (int)internalFormat, __func__);
return NULL;
}
}
/* Choose and fill in the texture format for this image */
- texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type);
+ texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0);
_mesa_set_fetch_functions(texImage, dims);
if (texImage->TexFormat->TexelBytes == 0) {
/* Allocate memory for image */
radeonFreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */
+ if (t->mt &&
+ t->mt->firstLevel == level &&
+ t->mt->lastLevel == level &&
+ t->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
+ !radeon_miptree_matches_image(t->mt, texImage, face, level)) {
+ radeon_miptree_unreference(t->mt);
+ t->mt = NULL;
+ }
+
if (!t->mt)
radeon_try_alloc_miptree(rmesa, t, texImage, face, level);
if (t->mt && radeon_miptree_matches_image(t->mt, texImage, face, level)) {
static void radeon_texsubimage(GLcontext* ctx, int dims, int level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
- int compressed)
+ int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
radeon_firevertices(rmesa);
t->validated = GL_FALSE;
- pixels = _mesa_validate_pbo_teximage(ctx, dims,
- width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
+ if (compressed) {
+ pixels = _mesa_validate_pbo_compressed_teximage(
+ ctx, imageSize, pixels, packing, "glCompressedTexImage");
+ } else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims,
+ width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
+ }
if (pixels) {
GLint dstRowStride;
dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;
}
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing))
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
-
+ if (compressed) {
+ uint32_t srcRowStride, bytesPerRow, rows;
+ dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ bytesPerRow = srcRowStride;
+ rows = height / 4;
+
+ copy_rows(texImage->Data, dstRowStride, image->base.Data, srcRowStride, rows,
+ bytesPerRow);
+
+ } else {
+ if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing))
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- radeon_texsubimage(ctx, 1, level, xoffset, 0, 0, width, 1, 1,
+ radeon_texsubimage(ctx, 1, level, xoffset, 0, 0, width, 1, 1, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- radeon_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height,
- 1, format, type, pixels, packing, texObj, texImage,
+ radeon_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height, 1,
+ 0, format, type, pixels, packing, texObj, texImage,
0);
}
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height, 1,
- format, 0, data, 0, texObj, texImage, 1);
+ imageSize, format, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- radeon_texsubimage(ctx, 3, level, xoffset, yoffset, zoffset, width, height, depth,
+ radeon_texsubimage(ctx, 3, level, xoffset, yoffset, zoffset, width, height, depth, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
-static void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
- GLuint numrows, GLuint rowsize)
-{
- assert(rowsize <= dststride);
- assert(rowsize <= srcstride);
-
- if (rowsize == srcstride && rowsize == dststride) {
- memcpy(dst, src, numrows*rowsize);
- } else {
- GLuint i;
- for(i = 0; i < numrows; ++i) {
- memcpy(dst, src, rowsize);
- dst += dststride;
- src += srcstride;
- }
- }
-}
/**
return GL_TRUE;
}
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, int compressed)
+{
+ radeon_texture_image *image = get_radeon_texture_image(texImage);
+
+ if (image->mt) {
+ /* Map the texture image read-only */
+ radeon_teximage_map(image, GL_FALSE);
+ } else {
+ /* Image hasn't been uploaded to a miptree yet */
+ assert(image->base.Data);
+ }
+
+ if (compressed) {
+ _mesa_get_compressed_teximage(ctx, target, level, pixels,
+ texObj, texImage);
+ } else {
+ _mesa_get_teximage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+
+ if (image->mt) {
+ radeon_teximage_unmap(image);
+ }
+}
+
+void
+radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ radeon_get_tex_image(ctx, target, level, format, type, pixels,
+ texObj, texImage, 0);
+}
+
+void
+radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ radeon_get_tex_image(ctx, target, level, 0, 0, pixels,
+ texObj, texImage, 1);
+}