#define RADEON_TEXTURE_H
#include "main/formats.h"
-#include "main/mfeatures.h"
extern gl_format _radeon_texformat_rgba8888;
extern gl_format _radeon_texformat_argb8888;
struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx);
void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage);
-void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable);
-void radeon_teximage_unmap(radeon_texture_image *image);
int radeon_validate_texture_miptree(struct gl_context * ctx,
struct gl_sampler_object *samp,
struct gl_texture_object *texObj);
-void radeon_swrast_map_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
-void radeon_swrast_unmap_texture_images(struct gl_context *ctx, struct gl_texture_object *texObj);
-
gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLenum target,
GLint internalFormat,